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Mar 0007

Early

Kicks


speed 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

89 74

Baldo Lopez unleashes a lightning-fast flurry of kicks, targeting Nervous Nate's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

brawl -15%
Added by Hammerlock
Early

Punches


brawl 100%
76 90

Nervous Nate backs Baldo Lopez into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Baldo Lopez's head back before Nervous Nate smirks at the jeering audience.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

80 77

Baldo Lopez backs Nervous Nate into the corner and unleashes a furious barrage of stiff forearm strikes, each shot snapping the head back as the crowd roars its approval. The relentless brawling assault leaves Nervous Nate slumped against the turnbuckles, desperately trying to cover up as Baldo Lopez lands one final thunderous forearm that echoes throughout the arena.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

grapple -15%
Added by Forearm Strikes
102 82

Baldo Lopez catches the retreating Nervous Nate with a thunderous big boot straight to the jaw, the impact echoing through the arena as the heel crumples to the mat, drawing roars of approval from the crowd who've been waiting to see justice delivered.


Mid

Headbutt


brawl 125%
brawl -35%
Added by Arm Wringer
Mid

Headbutt


brawl 125%
80 113

Nervous Nate rakes Baldo Lopez's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into Baldo Lopez's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

112 103

Baldo Lopez fakes a dive through the ropes then snaps back with lightning-quick precision, swinging both legs through and catching Nervous Nate flush across the jaw with the tiger feint kick! The crowd roars as Nervous Nate stumbles backward, clutching their face, while Baldo Lopez lands gracefully and soaks in the cheers, having caught the villain completely off-guard with the deceptive strike.


Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl +50%
Added by Haymaker
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

156 113

Baldo Lopez staggers forward on sheer willpower, loading up a desperate haymaker that catches the arrogant Nervous Nate flush on the jaw, spinning him completely around as the crowd erupts in thunderous approval, the brawling strike delivering rough justice to the despised villain who crumples to the canvas clutching his face.

Baldo Lopez catches Nervous Nate rushing in and unleashes No Rogaine, No Worries, the devastating strike connecting flush with Nervous Nate's jaw! The crowd erupts as Nervous Nate crumples to the canvas, completely unconscious, and Baldo Lopez hooks the leg for the three-count victory.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.