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Sep 0006

Early

Kicks


speed 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

89 84

Baldo Lopez unleashes a lightning-fast flurry of kicks, targeting Jeffrey Epstein's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Hammerlock
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

67 84

Jeffrey Epstein backs Baldo Lopez into the corner with a flurry of vicious forearm strikes, each blow landing with brutal street-fight intensity as the crowd voices their disapproval. The heel unleashes a relentless barrage of rough, unforgiving shots that stagger the fan favorite, leaving Baldo Lopez slumped against the turnbuckles.


Early

Punches


brawl 100%
Early

Punches


brawl 100%
89 93

Jeffrey Epstein backs Baldo Lopez into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Baldo Lopez's head back before Jeffrey Epstein smirks at the jeering audience.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Headbutt


brawl 125%
102 116

Jeffrey Epstein takes a cheap shot, stepping in close and cracking Baldo Lopez right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Baldo Lopez staggers backward, momentarily dazed and clutching his forehead while Jeffrey Epstein smirks at the damage done.


Mid

Headbutt


brawl 125%
Mid

Boston Crab


grapple 125%
111 116

Jeffrey Epstein methodically wrenches back on the Boston Crab, applying textbook technical pressure as Baldo Lopez claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on Baldo Lopez's spine while the crowd rallies behind the suffering babyface. Jeffrey Epstein smirks at the anguished cries, maintaining perfect form on the submission hold.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Corner Splash


speed 125%
112 65

Baldo Lopez fakes a dive through the ropes but catches himself, swinging back with blinding speed to deliver a tiger feint kick that snaps Jeffrey Epstein's head backward, the crowd erupting as the heel staggers into the corner clutching his jaw.


Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl +50%
Added by Haymaker
Late

DDT


grapple 150%
156 140

Baldo Lopez fires back with a thunderous haymaker that catches Jeffrey Epstein flush on the jaw, the exhausted crowd erupting as the punch sends the heel stumbling backward into the ropes, desperately clutching at the top rope to stay upright while Baldo Lopez shakes out their fist.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

116 121

Jeffrey Epstein spins wildly and cracks Baldo Lopez across the throat with a vicious discus clothesline, the brawling strike echoing throughout the arena as the exhausted Baldo Lopez crumples to the mat, drawing furious boos from the disgusted crowd.

Jeffrey Epstein wrenches back on the Kid Toucher, twisting Baldo Lopez's body at an unnatural angle as the crowd roars in protest. Baldo Lopez fights valiantly but finally taps out desperately, and Jeffrey Epstein refuses to release the hold immediately, grinning wickedly as the referee frantically calls for the bell.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.