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Apr 0003

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

77 54

Baldo Lopez corners General Gene against the ropes and wraps their arms around the challenger's midsection, squeezing with brutal intent while trash-talking directly in their face. The crowd boos loudly as Baldo Lopez shakes General Gene violently side to side, using the illegal leverage of the ropes before the referee forces a break, leaving General Gene gasping and clutching their ribs.


Early

Punches


brawl 100%
Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

power +30%
Added by Bearhug
78 105

General Gene locks in a tight sleeper hold on Baldo Lopez, who flails desperately trying to escape, but General Gene uses superior strength to lift the heel high into the air before driving him down with a thunderous slam that shakes the ring. The crowd roars its approval as Baldo Lopez clutches his back in pain.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

70 37

Baldo Lopez corners General Gene and unleashes a vicious barrage of forearm strikes, cracking shot after shot across the face's jaw with reckless abandon. The heel shows no regard for sportsmanship, connecting with a brutal final forearm that staggers General Gene backward as the crowd erupts in boos at the ruthless attack.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed -15%
Added by Forearm Strikes
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple -15%
Added by Forearm Strikes
83 75

Baldo Lopez fakes a dive through the ropes, causing General Gene to brace for impact, then swiftly swings back and drives both boots into General Gene's face with a lightning-quick Tiger Feint Kick that draws immediate boos from the crowd as the deceived hero crumples to the canvas.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed +15%
Added by Tiger Feint Kick
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

108 105

Baldo Lopez suddenly whips around with a vicious spinning backfist, the cheap shot catching General Gene flush across the jaw while the referee's back is turned. The crowd erupts in boos as General Gene crumples to the canvas, stunned by the underhanded strike, while Baldo Lopez smirks and feigns innocence.


Mid

Headbutt


brawl 125%
brawl +5%
Added by Spinning Backfist
brawl -35%
Added by Arm Wringer
Mid

Power Slam


power 125%
74 96

General Gene catches the charging Baldo Lopez with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as Baldo Lopez writhes in agony.


Late

Lariat


brawl 150%
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

117 118

General Gene hooks both arms behind Baldo Lopez's back with textbook precision, bridges backwards with perfect technical form, and plants the villain directly on the back of their head. The sold-out crowd erupts as General Gene maintains the bridge for a near-fall, Baldo Lopez writhing in pain while the referee counts, barely kicking out as the arena shakes with disappointment.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

101 108

General Gene hoists the exhausted Baldo Lopez across their shoulders in a devastating Torture Rack, bending the heel's spine with brutal force as the crowd roars in approval. Baldo Lopez screams in agony, flailing helplessly as General Gene bounces them mercilessly, the referee checking for submission.


Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl +51%
Added by Discus Clothesline
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

137 114

Baldo Lopez staggers the exhausted General Gene with a vicious haymaker, the wild punch connecting flush across the jaw as the crowd erupts in boos. The desperation brawling strike sends General Gene crumpling to the canvas, unable to defend after the brutal late-match exchange.

Baldo Lopez catches General Gene staggering and unloads with the No Pain, No Rogaine, a vicious strike that drops General Gene like a stone. The arena erupts in boos as the referee counts three, Baldo Lopez standing over the fallen hero with a sneer.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.