← Back to history

Jul 0005

Early

Kicks


speed 100%
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

87 86

Baldo Lopez unleashes a lightning-quick flurry of rapid-fire kicks to sUPA cREEPY's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before sUPA cREEPY can mount any counter.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

brawl -15%
Added by Bulldog
power -15%
Added by Bulldog
Early

Kicks


speed 100%
61 96

sUPA cREEPY unleashes a lightning-quick flurry of rapid-fire kicks to Baldo Lopez's legs and midsection, the sharp strikes echoing through the arena as the crowd boos the cheap tactics. Baldo Lopez staggers backward, unable to counter the blistering speed, clutching his ribs as sUPA cREEPY smirks arrogantly.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

77 78

sUPA cREEPY slithers behind Baldo Lopez and viciously wrenches the arm into a tight hammerlock, twisting with technical precision while trash-talking the crowd. The heel methodically cranks the hold, drawing boos as Baldo Lopez grimaces in pain, trapped in the early technical assault.


Mid

Headbutt


brawl 125%
brawl -15%
Added by Hammerlock
Mid

Corner Splash


speed 125%
speed -15%
Added by Forearm Strikes
95 106

sUPA cREEPY whips Baldo Lopez hard into the turnbuckles and immediately charges across the ring with blinding speed, crushing Baldo Lopez with a devastating corner splash that drives all the air from the hero's lungs as the crowd erupts in boos at the ruthless attack.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

109 100

Baldo Lopez fakes a dive through the ropes then snaps back with lightning-quick precision, swinging both legs through and catching sUPA cREEPY flush across the jaw with the tiger feint kick! The crowd roars as sUPA cREEPY stumbles backward, clutching their face, while Baldo Lopez lands gracefully and soaks in the cheers, having caught the villain completely off-guard with the deceptive strike.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

brawl -35%
Added by Arm Wringer
speed +15%
Added by Tiger Feint Kick
Mid

Boston Crab


grapple 125%
91 109

sUPA cREEPY wrenches back on the Boston Crab with technical precision, grinding Baldo Lopez's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize Baldo Lopez's suffering, drawing anguished groans from the trapped babyface.


Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl +24%
Added by Spinning Backfist
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

128 109

Baldo Lopez fires back with a thunderous haymaker that catches sUPA cREEPY flush on the jaw, the exhausted crowd erupting as the punch sends the heel stumbling backward into the ropes, desperately clutching at the top rope to stay upright while Baldo Lopez shakes out their fist.


Late

Lariat


brawl 150%
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

129 125

Baldo Lopez unleashes a vicious lariat that nearly decapitates the despicable sUPA cREEPY, the sheer impact echoing throughout the arena as the crowd roars with approval, watching their hero deliver brutal justice to the hated villain who crumples to the mat.


Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +40%
Added by Springboard Enzuigiri
144 158

sUPA cREEPY ducks a desperate counter attempt and spins with lightning-quick rotation, his elbow cracking across Baldo Lopez's jaw with whiplash speed before the exhausted fan-favorite can react, sending him crumpling to the canvas as the crowd erupts in furious boos at the devastating strike.

sUPA cREEPY wrenches back on WTF?!, applying maximum torque as Baldo Lopez writhes in agony, refusing to submit until consciousness fades and the referee calls for the bell, the heel celebrating with sadistic satisfaction while the crowd erupts in furious boos.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.