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Aug 0010

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

95 90

Baldo Lopez wraps their arms around STICKY GREEN's midsection and squeezes with relentless intensity, the crowd roaring their approval as the heel gasps and flails desperately, unable to escape the crushing embrace that has them trapped against the hero's chest.


Early

Kicks


speed 100%
Early

Backdrop Suplex


grapple 100%
94 100

STICKY GREEN clinches Baldo Lopez from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving Baldo Lopez overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Punches


brawl 100%
86 100

STICKY GREEN backs Baldo Lopez into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into Baldo Lopez's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Headbutt


brawl 125%
118 125

STICKY GREEN takes a cheap shot, stepping in close and cracking Baldo Lopez right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Baldo Lopez staggers backward, momentarily dazed and clutching his forehead while STICKY GREEN smirks at the damage done.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed +15%
Added by Tiger Feint Kick
Mid

Boston Crab


grapple 125%
132 125

Baldo Lopez suddenly pivots and whips around with a lightning-quick spinning backfist that cracks across STICKY GREEN's jaw, the sharp strike echoing through the arena as the crowd roars in approval. The cowardly heel stumbles backward, clutching their face, while Baldo Lopez stands ready, fists clenched.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +12%
Added by Spinning Backfist
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
121 155

STICKY GREEN sneers at the crowd's protests as he cinches in a tight waist lock, wrenching Baldo Lopez's ribs with vicious intent before explosively arching backward, launching the fan-favorite overhead with a textbook belly-to-belly suplex that sends Baldo Lopez crashing hard into the canvas, the heel methodically rising with a satisfied smirk while Baldo Lopez writhes in pain.


Late

Lariat


brawl 150%
Late

Lariat


brawl 150%
143 150

STICKY GREEN viciously swings a brutal lariat that nearly decapitates Baldo Lopez, the sickening impact echoing throughout the arena as the exhausted fan favorite crumples to the canvas. The heel sneers at the booing crowd while standing over the fallen wrestler, celebrating the devastating clothesline with malicious satisfaction.

STICKY GREEN wrenches back on Full Stop, applying maximum torque as Baldo Lopez writhes in agony, refusing to submit until consciousness fades and the referee calls for the bell, the heel celebrating with sadistic satisfaction while the crowd erupts in furious boos.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.