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Jan 0006

Early

Kicks


speed 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

87 80

Baldo Lopez unleashes a lightning-fast flurry of kicks, targeting Jeffrey Epstein's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Early

Punches


brawl 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

86 80

Baldo Lopez unloads with a flurry of right hands, backing Jeffrey Epstein into the corner as the crowd roars its approval. The rapid-fire punches snap the heel's head back with each connection, Jeffrey Epstein desperately covering up but unable to escape the relentless assault.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Hammerlock
Early

Punches


brawl 100%
65 89

Jeffrey Epstein backs Baldo Lopez into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until Baldo Lopez slumps against the turnbuckles.


Mid

Headbutt


brawl 125%
Mid

Boston Crab


grapple 125%
grapple -15%
Added by Forearm Strikes
108 98

Baldo Lopez has had enough of Jeffrey Epstein's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches Jeffrey Epstein square on the forehead, snapping their head back violently as the crowd roars its approval. Jeffrey Epstein staggers backward, dazed and disoriented, while Baldo Lopez shakes off the impact and stands tall, ready to


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

108 102

Baldo Lopez catches Jeffrey Epstein flush with a lightning-quick spinning backfist that echoes through the arena, the rough strike snapping the heel's head to the side as the crowd erupts in approval. Jeffrey Epstein staggers backward, dazed and clutching their jaw, while Baldo Lopez stands ready, feeding off the energy of the fans who roar their support for the hard-hitting counter.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed -35%
Added by Big Boot
Mid

Headbutt


brawl 125%
79 111

Jeffrey Epstein takes a cheap shot, stepping in close and cracking Baldo Lopez right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Baldo Lopez staggers backward, momentarily dazed and clutching his forehead while Jeffrey Epstein smirks at the damage done.


Late

Lariat


brawl 150%
Late

DDT


grapple 150%
129 134

Jeffrey Epstein clutches the exhausted Baldo Lopez's head, wrenching it into a front facelock with methodical precision before sitting out sharply and spiking the crowd favorite's skull into the canvas with a textbook DDT, drawing a chorus of boos as Baldo Lopez crumples limply to the mat.


Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

144 116

Baldo Lopez tunes up the band in the corner as the crowd roars, stalking the staggering Jeffrey Epstein who turns around right into a lightning-quick Super Kick that cracks across the jaw! The impact echoes through the arena as Jeffrey Epstein crumples to the mat, and the fans explode in celebration of the perfectly-timed strike of justice.

Baldo Lopez catches Jeffrey Epstein rushing in and unleashes No Rogaine, No Worries, the devastating strike connecting flush with Jeffrey Epstein's jaw! The crowd erupts as Jeffrey Epstein crumples to the canvas, completely unconscious, and Baldo Lopez hooks the leg for the three-count victory.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.