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Jul 0006

Early

Punches


brawl 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

89 74

Baldo Lopez unloads with a flurry of straight right hands, backing Nervous Nate into the corner as the crowd roars its approval. The heel desperately tries to cover up, but each punch finds its mark, snapping their head back. Baldo Lopez feeds off the energy, landing one final shot that leaves Nervous Nate slumped against the turnbuckles.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Hammerlock
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

67 77

Nervous Nate traps Baldo Lopez against the ropes and wraps their arms around their opponent's midsection, squeezing with malicious intent as the crowd voices their disapproval. The heel wrenches the hold tighter, adopting a street-fight mentality as they grind their forearms into Baldo Lopez's ribs, forcing gasps of pain from the beloved competitor.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Punches


brawl 100%
89 90

Nervous Nate backs Baldo Lopez into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Baldo Lopez's head back before Nervous Nate smirks at the jeering audience.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Headbutt


brawl 125%
102 113

Nervous Nate takes a cheap shot, stepping in close and cracking Baldo Lopez right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Baldo Lopez staggers backward, momentarily dazed and clutching his forehead while Nervous Nate smirks at the damage done.


Mid

Headbutt


brawl 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

111 94

Baldo Lopez has had enough of Nervous Nate's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches Nervous Nate square on the forehead, snapping their head back violently as the crowd roars its approval. Nervous Nate staggers backward, dazed and disoriented, while Baldo Lopez shakes off the impact and stands tall, ready to


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

112 103

Baldo Lopez fakes a kick through the ropes, causing Nervous Nate to flinch backward, then springs up and delivers a lightning-quick boot to the side of the head as the crowd roars its approval, sending Nervous Nate stumbling along the ropes in a dazed state.


Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl +50%
Added by Haymaker
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

156 107

Baldo Lopez fires back with a thunderous haymaker that catches Nervous Nate flush on the jaw, the exhausted crowd erupting as the punch sends the heel stumbling backward into the ropes, desperately clutching at the top rope to stay upright while Baldo Lopez shakes out their fist.


Late

Lariat


brawl 150%
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

134 113

Baldo Lopez charges across the ring with righteous fury, swinging a brutal lariat that connects flush with Nervous Nate's jaw, sending the despised heel spinning inside-out before crashing hard to the canvas. The exhausted crowd erupts in thunderous cheers as Nervous Nate writhes in agony, clutching their throat.

Baldo Lopez cuts off Nervous Nate's desperate comeback attempt with a thunderous No Rogaine, No Worries, the devastating strike connecting flush and sending the heel crashing to the canvas in a heap as the crowd erupts in approval, the referee counting the decisive three-count victory.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.