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Apr 0009

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

74 90

BIG MAGIC expertly captures Jason FireWalker's arm and wrenches it behind in a textbook hammerlock, the technical precision drawing appreciative cheers from the crowd as the heel grimaces and tries to squirm free, but BIG MAGIC's hold remains locked tight, controlling the early pace.


Early

Punches


brawl 100%
brawl -15%
Added by Hammerlock
Early

Crossbody


aerial 100%
70 90

BIG MAGIC springs off the ropes with explosive energy, soaring through the air as the crowd erupts in approval. The high-flying crossbody crashes into Jason FireWalker's chest, taking the heel completely off their feet and driving them hard into the canvas, drawing loud cheers from the fans.


Early

Crossbody


aerial 100%
Early

Backdrop Suplex


grapple 100%
82 100

BIG MAGIC secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting Jason FireWalker smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as BIG MAGIC maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Mid

Headbutt


brawl 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

103 103

BIG MAGIC rakes Jason FireWalker's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into Jason FireWalker's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

94 18

Jason FireWalker cuts off BIG MAGIC's momentum with a vicious big boot, planting their sole directly into BIG MAGIC's face with brutal street-fight intensity. The sickening thud echoes through the arena as BIG MAGIC crumples to the mat, drawing furious boos from the crowd witnessing the callous assault.


Mid

Dropkick


aerial 125%
Mid

Dropkick


aerial 125%
103 113

BIG MAGIC launches into the air with picture-perfect form, both feet connecting flush with Jason FireWalker's jaw in a spectacular dropkick that sends the villain crashing hard to the canvas as the crowd roars its approval for the high-flying display of athleticism.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Top Rope Splash


aerial 150%
107 135

BIG MAGIC scales the turnbuckles as the exhausted Jason FireWalker struggles to rise, the crowd roaring in anticipation. Launching skyward with incredible height, BIG MAGIC soars through the air and crashes down with a picture-perfect splash, driving every ounce of air from Jason FireWalker's lungs as the arena erupts in thunderous cheers.

BIG MAGIC wrenches back on the Zero Hour, bending Jason FireWalker's body at a sickening angle as the crowd roars its approval. The heel claws desperately at the mat, pride crumbling as the pressure becomes unbearable, finally slapping the canvas repeatedly in submission while BIG MAGIC holds the lock, ensuring justice is served.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.