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Jun 0012

Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
92 53

Jason FireWalker springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches WHITE MEAT completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Early

Punches


brawl 100%
Early

Kicks


speed 100%
92 94

WHITE MEAT unleashes a lightning-quick flurry of rapid-fire kicks to Jason FireWalker's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before Jason FireWalker can mount any counter.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Backdrop Suplex


grapple 100%
92 100

WHITE MEAT locks in a tight waistlock, demonstrating technical precision as they arch back and launch Jason FireWalker overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as WHITE MEAT maintains control with flawless grappling fundamentals.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +21%
Added by Running Knee
Mid

Boston Crab


grapple 125%
125 125

WHITE MEAT catches Jason FireWalker charging in and viciously drives a boot straight into their jaw, the brutal strike echoing through the arena as Jason FireWalker crumples to the mat. The crowd erupts in boos as WHITE MEAT sneers, standing over their fallen opponent with ruthless satisfaction.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Corner Splash


speed 125%
speed -35%
Added by Big Boot
106 85

Jason FireWalker scales the turnbuckle while WHITE MEAT struggles to his feet, then launches into a picture-perfect diving forearm that crashes into the fan favorite's jaw, drawing loud boos as WHITE MEAT crumples to the canvas from the opportunistic aerial assault.


Mid

Dropkick


aerial 125%
Mid

Headbutt


brawl 125%
115 66

Jason FireWalker springs off the second rope with surprising elevation, launching both boots into WHITE MEAT's chest with a picture-perfect dropkick that sends the beloved competitor crashing hard into the corner turnbuckles, drawing loud boos as Jason FireWalker smirks at the jeering crowd.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Top Rope Splash


aerial 150%
115 126

WHITE MEAT climbs to the top turnbuckle as the exhausted Jason FireWalker writhes on the mat, launches into a picture-perfect splash with incredible height and rotation, crashing down across the heel's chest with devastating impact as the crowd erupts in thunderous approval of the high-flying heroics.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

DDT


grapple 150%
120 150

WHITE MEAT locks in the front facelock with technical precision, plants their feet, and drops backward, driving Jason FireWalker's skull into the canvas with a picture-perfect DDT that sends the crowd into a frenzy as the heel crumples to the mat.


Late

Lariat


brawl 150%
Late

Lariat


brawl 150%
138 80

Jason FireWalker viciously swings a brutal lariat that catches WHITE MEAT flush across the throat, the sickening impact echoing throughout the arena as the exhausted hero crumples to the mat. The boos rain down as Jason FireWalker stands over the fallen fan-favorite, soaking in the crowd's hatred while WHITE MEAT clutches at their neck in agony.

Jason FireWalker and WHITE MEAT clash in mid-ring, both attempting simultaneously—their bodies collide with brutal force before crashing to the canvas in a heap. Neither wrestler stirs as the referee checks on both, the arena falling into stunned silence at the chaotic double-down.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.