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Jul 0008

Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
82 80

Jason FireWalker launches off the ropes with a picture-perfect crossbody, catching WHITE MEAT completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of WHITE MEAT's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Backdrop Suplex


grapple 100%
82 100

WHITE MEAT locks in a textbook waistlock, displaying technical precision as Jason FireWalker struggles to escape. With perfect form, WHITE MEAT bridges back and launches the heel overhead with a crisp backdrop suplex, spiking Jason FireWalker's shoulders into the canvas. The crowd roars its approval as WHITE MEAT maintains control early in this contest.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl +3%
Added by Running Knee
Early

Kicks


speed 100%
76 88

WHITE MEAT unleashes a lightning-quick flurry of rapid-fire kicks to Jason FireWalker's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before Jason FireWalker can mount any counter.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Boston Crab


grapple 125%
grapple -15%
Added by Forearm Strikes
94 110

WHITE MEAT expertly flips Jason FireWalker onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as Jason FireWalker writhes in agony, desperately clawing toward the ropes while WHITE MEAT sits deep, maintaining perfect leverage on the submission hold.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
103 28

Jason FireWalker takes a cheap shot, stepping in close and cracking WHITE MEAT right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as WHITE MEAT staggers backward, momentarily dazed and clutching his forehead while Jason FireWalker smirks at the damage done.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
103 110

WHITE MEAT whips Jason FireWalker into the corner and explodes across the ring with lightning speed, crushing the cornered heel with a devastating splash that draws a roar from the crowd as Jason FireWalker crumples to the mat, gasping for air.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Lariat


brawl 150%
103 33

Jason FireWalker scales the turnbuckles with malicious intent, measuring the battered WHITE MEAT sprawled below. The crowd erupts in boos as the heel launches himself from the top rope, sailing through the air before crashing down with a sickening Diving Headbutt that connects flush with WHITE MEAT's chest, leaving both wrestlers motionless as the impact echoes through the arena.


Late

Top Rope Splash


aerial 150%
Late

DDT


grapple 150%
123 150

WHITE MEAT locks in the front facelock with technical precision, plants their feet, and drops backward, driving Jason FireWalker's skull into the canvas with a picture-perfect DDT that sends the crowd into a frenzy as the heel crumples to the mat.

WHITE MEAT catches Jason FireWalker flush with Checkmate, the devastating strike connecting perfectly as the crowd erupts. Jason FireWalker crumples to the canvas, unconscious before hitting the mat, while WHITE MEAT stands victorious as the referee counts three.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.