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Apr 0008

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Crossbody


aerial 100%
71 90

BIG MAGIC sprints off the ropes with explosive momentum, launching into a picture-perfect crossbody that catches Jason FireWalker square in the chest, sending the heel crashing to the mat as the crowd erupts in approval of the high-flying offense.


Early

Crossbody


aerial 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

80 81

BIG MAGIC springs off the ropes with lightning speed, leaping high to catch Jason FireWalker's head between their thighs before spinning through the air in a dazzling rotation that sends the villain flipping head-over-heels across the canvas, the crowd erupting in thunderous approval as Jason FireWalker crashes hard onto their back.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Backdrop Suplex


grapple 100%
80 100

BIG MAGIC secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting Jason FireWalker smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as BIG MAGIC maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

92 18

Jason FireWalker scales the turnbuckle while BIG MAGIC struggles to his feet, then launches into a picture-perfect diving forearm that crashes into the fan favorite's jaw, drawing loud boos as BIG MAGIC crumples to the canvas from the opportunistic aerial assault.


Mid

Dropkick


aerial 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

100 103

BIG MAGIC scales the turnbuckles as the crowd roars, launching into a perfect diving forearm that crashes into Jason FireWalker's jaw with pinpoint accuracy. The cowardly heel crumples to the mat, clutching his face as BIG MAGIC lands gracefully, feeding off the audience's thunderous approval while Jason FireWalker rolls toward the ropes in desperate retreat.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl -8%
Added by Running Knee
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

85 118

BIG MAGIC springs to the top rope with incredible agility, timing the moment perfectly as Jason FireWalker staggers forward. Launching through the air, BIG MAGIC catches the villain's head between their legs and whips backward in a beautiful arc, sending Jason FireWalker crashing headfirst into the canvas with a picture-perfect Frankensteiner that electrifies the crowd into a thunderous ovation.

BIG MAGIC locks in Zero Hour, wrenching back with righteous intensity as Jason FireWalker flails desperately, finally tapping frantically. The arena erupts as justice is served, Jason FireWalker crumbling in defeat.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.