← Back to history

Mar 0012

Early

Punches


brawl 100%
Early

Body Slam


power 100%
92 100

BLUE KANE catches the opportunistic Jason FireWalker attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as Jason FireWalker arches their back in pain, the devastating impact leaving them gasping on the mat while BLUE KANE stands tall.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

92 90

Jason FireWalker catches BLUE KANE off-guard, charging forward and leaping to drive a vicious running knee strike into the jaw that echoes throughout the arena. The heel capitalizes on the early momentum, watching with smug satisfaction as the face crumbles to the mat while the crowd erupts in disapproval.


Early

Crossbody


aerial 100%
aerial -15%
Added by Shoulder Tackle
Early

Kicks


speed 100%
78 97

BLUE KANE unleashes a lightning-fast flurry of kicks, striking Jason FireWalker's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
115 121

BLUE KANE whips Jason FireWalker into the corner and explodes across the ring with lightning speed, crushing the cornered heel with a devastating splash that draws a roar from the crowd as Jason FireWalker crumples to the mat, gasping for air.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl -9%
Added by Running Knee
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

98 123

BLUE KANE fakes a dive through the ropes then snaps back with lightning-quick precision, swinging both legs through and catching Jason FireWalker flush across the jaw with the tiger feint kick! The crowd roars as Jason FireWalker stumbles backward, clutching their face, while BLUE KANE lands gracefully and soaks in the cheers, having caught the villain completely off-guard with the deceptive strike.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Power Slam


power 125%
106 125

BLUE KANE hoists the protesting Jason FireWalker onto their shoulder with raw strength, pausing for a moment as the crowd roars its approval, then drives them down hard into the canvas with a thunderous power slam that shakes the ring, leaving the heel sprawled and gasping for air.

BLUE KANE scales the turnbuckle as the crowd roars, measuring Jason FireWalker below. With perfect timing, BLUE KANE launches into the air and connects with Bitter End, crashing down onto Jason FireWalker with devastating impact. The arena explodes as Jason FireWalker lies motionless, and the referee counts three.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.