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Oct 0007

Early

Crossbody


aerial 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

76 89

Crush expertly captures Jason FireWalker's arm and wrenches it behind in a textbook hammerlock, the technical precision drawing appreciative cheers from the crowd as the heel grimaces and tries to squirm free, but Crush's hold remains locked tight, controlling the early pace.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

aerial -15%
Added by Hammerlock
brawl -15%
Added by Hammerlock
Early

Crossbody


aerial 100%
53 89

Crush sprints off the ropes with explosive momentum, launching into a picture-perfect crossbody that catches Jason FireWalker square in the chest, sending the heel crashing to the mat as the crowd erupts in approval of the high-flying offense.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl +8%
Added by Running Knee
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

74 72

Jason FireWalker corners Crush and unleashes a vicious barrage of forearm strikes, cracking shot after shot across the face's jaw with reckless abandon. The heel shows no regard for sportsmanship, connecting with a brutal final forearm that staggers Crush backward as the crowd erupts in boos at the ruthless attack.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
94 111

Crush springs off the ropes with lightning precision, launching into a picture-perfect dropkick that catches Jason FireWalker square in the chest, sending the heel crashing hard into the turnbuckles as the crowd erupts in approval of the high-flying justice.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

86 116

Crush leaps onto Jason FireWalker's shoulders with incredible agility, wrapping their legs around the heel's head before violently snapping backward through a picture-perfect Frankensteiner that sends Jason FireWalker crashing headfirst into the canvas, drawing a thunderous roar from the crowd as the calculated aerial maneuver leaves the villain dazed and struggling to recover.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial +30%
Added by Frankensteiner
87 129

Crush scales the turnbuckle as the crowd roars, launching into a picture-perfect diving forearm that connects flush with Jason FireWalker's jaw, sending the heel crashing to the canvas as the arena erupts in approval of the high-flying justice delivered from above.

Crush hoists the struggling Jason FireWalker onto their shoulders, and the arena erupts as they drive them down with Apex, the sickening impact echoing through the building. Jason FireWalker crumples motionless on the mat as the referee counts three, justice finally delivered to the roaring approval of the crowd.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.