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Sep 0008

Early

Punches


brawl 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

82 90

BIG MAGIC smoothly transitions behind Jason FireWalker and expertly wrenches the arm into a tight hammerlock, using precise technical skill to control the heel's movement. The crowd cheers as BIG MAGIC applies textbook leverage, forcing Jason FireWalker to grimace and reach desperately for the ropes while trapped in the fundamental submission hold.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

aerial -15%
Added by Hammerlock
brawl -15%
Added by Hammerlock
Early

Crossbody


aerial 100%
57 90

BIG MAGIC springs off the ropes with explosive energy, soaring through the air as the crowd erupts in approval. The high-flying crossbody crashes into Jason FireWalker's chest, taking the heel completely off their feet and driving them hard into the canvas, drawing loud cheers from the fans.


Early

Crossbody


aerial 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

82 81

Jason FireWalker springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches BIG MAGIC completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +15%
Added by Running Knee
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

107 103

Jason FireWalker catches BIG MAGIC charging in and viciously drives a boot straight into their jaw, the brutal strike echoing through the arena as BIG MAGIC crumples to the mat. The crowd erupts in boos as Jason FireWalker sneers, standing over their fallen opponent with ruthless satisfaction.


Mid

Dropkick


aerial 125%
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

103 118

BIG MAGIC leaps onto Jason FireWalker's shoulders with incredible agility, wrapping their legs around the heel's head before violently snapping backward through a picture-perfect Frankensteiner that sends Jason FireWalker crashing headfirst into the canvas, drawing a thunderous roar from the crowd as the calculated aerial maneuver leaves the villain dazed and struggling to recover.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

94 18

Jason FireWalker ascends to the top rope and launches into a picture-perfect diving forearm, crashing into BIG MAGIC's jaw with calculated precision. The aerial assault sends the crowd favorite sprawling to the canvas as Jason FireWalker sneers at the booing audience, clearly pleased with the devastating impact.


Late

Lariat


brawl 150%
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple -35%
Added by Diving Forearm
123 90

Jason FireWalker viciously swings a brutal lariat that catches BIG MAGIC flush across the throat, the sickening impact echoing throughout the arena as the exhausted hero crumples to the mat. The boos rain down as Jason FireWalker stands over the fallen fan-favorite, soaking in the crowd's hatred while BIG MAGIC clutches at their neck in agony.


Late

Top Rope Splash


aerial 150%
Late

Top Rope Splash


aerial 150%
123 135

BIG MAGIC ascends to the top turnbuckle as the exhausted Jason FireWalker writhes below, then launches into a picture-perfect splash from the heavens, crashing down with full body impact as the crowd erupts in thunderous approval while Jason FireWalker convulses from the devastating high-flying assault.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

107 113

BIG MAGIC ascends to the top rope, the exhausted crowd rising to their feet as Jason FireWalker lies vulnerable below. With the last reserves of energy, BIG MAGIC launches into the air, arcing across the ring before crashing headfirst into Jason FireWalker's chest, the sickening impact echoing through the arena as the crowd erupts in thunderous approval.

BIG MAGIC wrenches back on the Zero Hour, bending Jason FireWalker's body at a sickening angle as the crowd roars its approval. The heel claws desperately at the mat, pride crumbling as the pressure becomes unbearable, finally slapping the canvas repeatedly in submission while BIG MAGIC holds the lock, ensuring justice is served.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.