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Dec 0011

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Kicks


speed 100%
89 94

WHITE MEAT unleashes a lightning-quick flurry of rapid-fire kicks to Jason FireWalker's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before Jason FireWalker can mount any counter.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl +23%
Added by Running Knee
Early

Crossbody


aerial 100%
101 84

Jason FireWalker backs WHITE MEAT into the corner with a flurry of vicious forearm strikes, each blow landing with brutal street-fight intensity as the crowd voices their disapproval. The heel unleashes a relentless barrage of rough, unforgiving shots that stagger the fan favorite, leaving WHITE MEAT slumped against the turnbuckles.


Early

Crossbody


aerial 100%
Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Forearm Strikes
89 85

Jason FireWalker springs off the ropes with a high-flying crossbody, but there's nothing athletic about the follow-through as they drive their knee into WHITE MEAT's chest on impact, drawing loud boos from the crowd as the heel crashes down with malicious intent, leaving the beloved face gasping on the mat.


Mid

Headbutt


brawl 125%
Mid

Corner Splash


speed 125%
111 118

WHITE MEAT charges across the ring with lightning speed, catching Jason FireWalker against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from Jason FireWalker's lungs as WHITE MEAT's momentum flattens the heel against the pads, leaving Jason FireWalker slumped and gasping.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Dropkick


aerial 125%
102 105

WHITE MEAT springs off the ropes with lightning precision, launching into a picture-perfect dropkick that catches Jason FireWalker square in the chest, sending the heel crashing hard into the turnbuckles as the crowd erupts in approval of the high-flying justice.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Headbutt


brawl 125%
102 66

Jason FireWalker catches WHITE MEAT charging in and viciously drives a boot straight into their jaw, the brutal strike echoing through the arena as WHITE MEAT crumples to the mat. The crowd erupts in boos as Jason FireWalker sneers, standing over their fallen opponent with ruthless satisfaction.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Top Rope Splash


aerial 150%
116 126

WHITE MEAT scales the turnbuckles as the exhausted Jason FireWalker struggles to rise, the crowd roaring in anticipation. Launching skyward with incredible height, WHITE MEAT soars through the air and crashes down with a picture-perfect splash, driving every ounce of air from Jason FireWalker's lungs as the arena erupts in thunderous cheers.


Late

Top Rope Splash


aerial 150%
aerial +45%
Added by Shooting Star Press
Late

Lariat


brawl 150%
174 80

Jason FireWalker scales the turnbuckles while WHITE MEAT lies vulnerable, then launches into a picture-perfect splash from the top rope, crashing down with devastating precision as the crowd erupts in boos. The high-risk maneuver connects flush, driving every bit of air from WHITE MEAT's lungs as Jason FireWalker hooks the leg for what could be the finish.


Late

Lariat


brawl 150%
Late

DDT


grapple 150%
134 150

WHITE MEAT locks in the front facelock with technical precision, plants their feet, and drops backward, driving Jason FireWalker's skull into the canvas with a picture-perfect DDT that sends the crowd into a frenzy as the heel crumples to the mat.

WHITE MEAT cuts off Jason FireWalker's desperate comeback attempt with a thunderous Checkmate, the devastating strike connecting flush and sending the heel crashing to the canvas in a heap as the crowd erupts in approval, the referee counting the decisive three-count victory.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.