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Nov 0011

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Backdrop Suplex


grapple 100%
80 100

WHITE MEAT locks in a tight waistlock, demonstrating technical precision as they arch back and launch Jason FireWalker overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as WHITE MEAT maintains control with flawless grappling fundamentals.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Crossbody


aerial 100%
89 84

Jason FireWalker charges forward and leaps with explosive momentum, driving their knee viciously into WHITE MEAT's jaw with a sickening crack that echoes through the arena, sending the fan-favorite crashing to the mat as the crowd erupts in hostile boos at the cheap shot.


Early

Punches


brawl 100%
brawl -3%
Added by Running Knee
Early

Punches


brawl 100%
86 53

Jason FireWalker backs WHITE MEAT into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping WHITE MEAT's head back before Jason FireWalker smirks at the jeering audience.


Mid

Headbutt


brawl 125%
Mid

Corner Splash


speed 125%
111 118

WHITE MEAT charges across the ring with lightning speed, catching Jason FireWalker against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from Jason FireWalker's lungs as WHITE MEAT's momentum flattens the heel against the pads, leaving Jason FireWalker slumped and gasping.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Boston Crab


grapple 125%
102 125

WHITE MEAT expertly flips Jason FireWalker onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. Jason FireWalker writhes in agony, clawing desperately at the canvas while WHITE MEAT maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Dropkick


aerial 125%
102 105

WHITE MEAT springs off the ropes with lightning precision, launching into a picture-perfect dropkick that catches Jason FireWalker square in the chest, sending the heel crashing hard into the turnbuckles as the crowd erupts in approval of the high-flying justice.


Late

Lariat


brawl 150%
Late

Super Kick


speed 150%
134 141

WHITE MEAT tunes up the band in the corner, stomping the mat rhythmically as the crowd roars in anticipation, and when Jason FireWalker staggers to their feet, WHITE MEAT explodes forward with lightning speed, connecting flush with a devastating Super Kick that echoes throughout the arena, sending Jason FireWalker crashing to the canvas as the fans erupt in celebration.

WHITE MEAT catches Jason FireWalker flush with Checkmate, the devastating strike connecting perfectly as the crowd erupts. Jason FireWalker crumples to the canvas, unconscious before hitting the mat, while WHITE MEAT stands victorious as the referee counts three.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.