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Feb 0009

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

74 93

SMASHER ducks under a wild swing and explosively slides between Jason FireWalker's legs, using lightning-quick reflexes to hook the heel's thighs and roll them backward into a pinning combination that catches the overconfident villain completely off-guard as the crowd erupts in approval.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

82 80

Jason FireWalker charges forward and leaps with explosive momentum, driving their knee viciously into SMASHER's jaw with a sickening crack that echoes through the arena, sending the fan-favorite crashing to the mat as the crowd erupts in hostile boos at the cheap shot.


Early

Crossbody


aerial 100%
aerial -15%
Added by Shoulder Tackle
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

70 90

SMASHER explodes forward with lightning speed, hooking Jason FireWalker's head in a flash and driving the heel face-first into the mat with a sudden bulldog that echoes throughout the arena, the crowd erupting as the cocky villain's early momentum gets shut down.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Corner Splash


speed 125%
94 125

SMASHER whips Jason FireWalker into the corner and explodes across the ring with lightning speed, crushing the cornered heel with a devastating splash that draws a roar from the crowd as Jason FireWalker crumples to the mat, gasping for air.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +24%
Added by Running Knee
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

114 102

Jason FireWalker cuts off SMASHER's momentum with a vicious big boot, catching him square in the jaw as the crowd erupts in boos, the brutal strike sending SMASHER crashing to the canvas in a heap.


Mid

Headbutt


brawl 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed -35%
Added by Big Boot
103 80

Jason FireWalker rakes SMASHER's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into SMASHER's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Late

Lariat


brawl 150%
Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

123 111

Jason FireWalker viciously swings a brutal lariat that nearly decapitates SMASHER, the sickening impact echoing throughout the arena as the exhausted fan favorite crumples to the canvas. The heel sneers at the booing crowd while standing over the fallen wrestler, celebrating the devastating clothesline with malicious satisfaction.


Late

Top Rope Splash


aerial 150%
Late

Super Kick


speed 150%
123 150

SMASHER tunes up the band in the corner, stomping the mat rhythmically as the crowd roars in anticipation, and when Jason FireWalker staggers to their feet, SMASHER explodes forward with lightning speed, connecting flush with a devastating Super Kick that echoes throughout the arena, sending Jason FireWalker crashing to the canvas as the fans erupt in celebration.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

107 130

SMASHER springs to the top rope with lightning-quick agility, pivoting mid-air to crack an explosive enzuigiri across Jason FireWalker's skull, sending the despised villain crashing face-first to the canvas as the exhausted crowd roars in approval of the breathtaking strike.

SMASHER hoists the despised Jason FireWalker high overhead, the crowd roaring in approval as they deliver the devastating Blindside, driving the villain spine-first into the canvas with thunderous force—Jason FireWalker crumples motionless as the arena explodes in celebration.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.