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Sep 0011

Early

Punches


brawl 100%
Early

Backdrop Suplex


grapple 100%
89 100

Giant Colossus locks in a textbook waistlock, displaying technical precision as Jason FireWalker struggles to escape. With perfect form, Giant Colossus bridges back and launches the heel overhead with a crisp backdrop suplex, spiking Jason FireWalker's shoulders into the canvas. The crowd roars its approval as Giant Colossus maintains control early in this contest.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

89 95

Giant Colossus swiftly locks in a front facelock, expertly hooking Jason FireWalker's near arm before snapping backwards with technical precision, sending the heel crashing to the mat with a textbook suplex that draws approving cheers from the capacity crowd.


Early

Crossbody


aerial 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

89 90

Giant Colossus smoothly transitions behind Jason FireWalker and expertly wrenches the arm into a tight hammerlock, using precise technical skill to control the heel's movement. The crowd cheers as Giant Colossus applies textbook leverage, forcing Jason FireWalker to grimace and reach desperately for the ropes while trapped in the fundamental submission hold.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial -15%
Added by Hammerlock
Mid

Boston Crab


grapple 125%
89 125

Giant Colossus methodically turns over Jason FireWalker, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as Giant Colossus leans back further, applying relentless pressure to the lower back. The crowd roars its approval as Jason FireWalker grimaces in agony, trapped in the masterfully applied submission hold.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +22%
Added by Running Knee
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

grapple -35%
Added by Diving Forearm
122 80

Jason FireWalker cuts off Giant Colossus's momentum with a vicious big boot, catching him square in the jaw as the crowd erupts in boos, the brutal strike sending Giant Colossus crashing to the canvas in a heap.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
speed -35%
Added by Big Boot
speed +5%
Added by Snap Suplex
111 83

Jason FireWalker springs off the middle rope with surprising agility, launching both boots squarely into Giant Colossus's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

116 130

Giant Colossus hooks both arms behind Jason FireWalker's back with textbook precision, bridges backwards with perfect technical form, and plants the villain directly on the back of their head. The sold-out crowd erupts as Giant Colossus maintains the bridge for a near-fall, Jason FireWalker writhing in pain while the referee counts, barely kicking out as the arena shakes with disappointment.

Giant Colossus locks in Shutdown, wrenching back with righteous intensity as Jason FireWalker flails desperately, finally tapping frantically. The arena erupts as justice is served, Jason FireWalker crumbling in defeat.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.