← Back to history

Mar 0008

Early

Punches


brawl 100%
Early

Backdrop Suplex


grapple 100%
79 100

WHITE MEAT locks in a textbook waistlock, displaying technical precision as Jason FireWalker struggles to escape. With perfect form, WHITE MEAT bridges back and launches the heel overhead with a crisp backdrop suplex, spiking Jason FireWalker's shoulders into the canvas. The crowd roars its approval as WHITE MEAT maintains control early in this contest.


Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
80 22

Jason FireWalker springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches WHITE MEAT completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Crossbody


aerial 100%
71 80

WHITE MEAT springs off the ropes with explosive energy, soaring through the air as the crowd erupts in approval. The high-flying crossbody crashes into Jason FireWalker's chest, taking the heel completely off their feet and driving them hard into the canvas, drawing loud cheers from the fans.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Boston Crab


grapple 125%
grapple -15%
Added by Forearm Strikes
91 110

WHITE MEAT methodically turns over Jason FireWalker, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as WHITE MEAT leans back further, applying relentless pressure to the lower back. The crowd roars its approval as Jason FireWalker grimaces in agony, trapped in the masterfully applied submission hold.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
speed -35%
Added by Big Boot
100 79

Jason FireWalker springs off the middle rope with stunning elevation, rotating perfectly in mid-air before driving both boots squarely into WHITE MEAT's jaw, sending the fan favorite crashing hard to the canvas as the crowd erupts in disapproving boos at the heel's precise aerial assault.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Headbutt


brawl 125%
92 28

Jason FireWalker ascends to the top rope and launches into a picture-perfect diving forearm, crashing into WHITE MEAT's jaw with calculated precision. The aerial assault sends the crowd favorite sprawling to the canvas as Jason FireWalker sneers at the booing audience, clearly pleased with the devastating impact.


Late

Lariat


brawl 150%
Late

Lariat


brawl 150%
119 33

Jason FireWalker viciously swings a brutal lariat that catches WHITE MEAT flush across the throat, the sickening impact echoing throughout the arena as the exhausted hero crumples to the mat. The boos rain down as Jason FireWalker stands over the fallen fan-favorite, soaking in the crowd's hatred while WHITE MEAT clutches at their neck in agony.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Super Kick


speed 150%
100 132

WHITE MEAT tunes up the band in the corner as the crowd roars, and when Jason FireWalker stumbles to his feet, delivers a lightning-quick superkick that catches him flush on the jaw—the crack echoing through the arena as the heel crumples to the mat in a heap while the fans explode in approval.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Top Rope Splash


aerial 150%
104 120

WHITE MEAT scales the turnbuckles as the exhausted Jason FireWalker struggles to rise, the crowd roaring in anticipation. Launching skyward with incredible height, WHITE MEAT soars through the air and crashes down with a picture-perfect splash, driving every ounce of air from Jason FireWalker's lungs as the arena erupts in thunderous cheers.

WHITE MEAT catches Jason FireWalker rushing in and unleashes Checkmate, the devastating strike connecting flush with Jason FireWalker's jaw! The crowd erupts as Jason FireWalker crumples to the canvas, completely unconscious, and WHITE MEAT hooks the leg for the three-count victory.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.