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Sep 0001

Early

Kicks


speed 100%
Early

Punches


brawl 100%
35 65

Blonde Elvis unleashes a furious barrage of right hands, backing THE BODY into the corner as the crowd roars with approval. The heel desperately tries to cover up, but Blonde Elvis's relentless strikes connect cleanly, snapping THE BODY's head back with each brutal impact until the official steps in to break it up.


Early

Backdrop Suplex


grapple 100%
Early

Body Slam


power 100%
68 22

THE BODY clinches Blonde Elvis from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving Blonde Elvis overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
82 51

THE BODY launches off the ropes with a picture-perfect crossbody, catching Blonde Elvis completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of Blonde Elvis's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
24 81

Blonde Elvis has had enough of THE BODY's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches THE BODY square on the forehead, snapping their head back violently as the crowd roars its approval. THE BODY staggers backward, dazed and disoriented, while Blonde Elvis shakes off the impact and stands tall, ready to


Mid

Corner Splash


speed 125%
Mid

Corner Splash


speed 125%
44 64

Blonde Elvis charges across the ring with lightning speed, catching THE BODY against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from THE BODY's lungs as Blonde Elvis's momentum flattens the heel against the pads, leaving THE BODY slumped and gasping.


Mid

Dropkick


aerial 125%
Mid

Power Slam


power 125%
103 28

THE BODY springs off the middle rope with stunning elevation, rotating perfectly in mid-air before driving both boots squarely into Blonde Elvis's jaw, sending the fan favorite crashing hard to the canvas as the crowd erupts in disapproving boos at the heel's precise aerial assault.


Late

Super Kick


speed 150%
Late

Top Rope Splash


aerial 150%
53 71

Blonde Elvis scales the turnbuckles as the exhausted THE BODY struggles to rise, the crowd roaring in anticipation. Launching skyward with incredible height, Blonde Elvis soars through the air and crashes down with a picture-perfect splash, driving every ounce of air from THE BODY's lungs as the arena erupts in thunderous cheers.


Late

DDT


grapple 150%
Late

Super Kick


speed 150%
102 77

THE BODY hooks Blonde Elvis's head with calculated precision, wrenching the hold tighter as the exhausted fan-favorite struggles to counter. With textbook technique, the heel drops straight down, drilling Blonde Elvis's skull into the canvas with a perfectly executed DDT that draws venomous boos from the capacity crowd.


Late

Top Rope Splash


aerial 150%
Late

Vertical Suplex


power 150%
123 33

THE BODY scales the turnbuckles with deliberate arrogance, taunting the crowd as Blonde Elvis lies vulnerable below. The heel launches into a picture-perfect splash from the top rope, crashing down with devastating aerial precision across the prone champion's chest, driving every ounce of air from their lungs as the arena erupts in furious boos.

THE BODY ascends to the top rope and leaps through the air, crashing down on Blonde Elvis with the Blackout. The arena erupts in boos as Blonde Elvis lies motionless, the referee counting three while THE BODY smirks over their fallen opponent.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.