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Feb 0007

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

89 88

NACHO LIBRE swiftly locks up with William King, expertly hooking the arm and snapping the hips with technical precision to execute a crisp suplex that plants the heel flat on their back, drawing cheers from the crowd as NACHO LIBRE maintains control early in the contest.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed +5%
Added by Snap Suplex
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

93 81

NACHO LIBRE explodes forward with lightning speed, hooking William King's head in a flash and driving the heel face-first into the mat with a sudden bulldog that echoes throughout the arena, the crowd erupting as the cocky villain's early momentum gets shut down.


Early

Backdrop Suplex


grapple 100%
Early

Body Slam


power 100%
power -15%
Added by Bulldog
84 77

NACHO LIBRE locks in a textbook waistlock, displaying technical precision as William King struggles to escape. With perfect form, NACHO LIBRE bridges back and launches the heel overhead with a crisp backdrop suplex, spiking William King's shoulders into the canvas. The crowd roars its approval as NACHO LIBRE maintains control early in this contest.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

127 98

NACHO LIBRE charges across the ring with lightning speed, catching William King off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as William King crumples to the mat, clutching their ribs while NACHO LIBRE feeds off the roaring approval.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

97 103

William King military presses NACHO LIBRE high overhead with contemptuous ease, parading around the ring while NACHO LIBRE struggles helplessly in the air. The heel sneers at the booing crowd before viciously slamming NACHO LIBRE down with devastating force, the ring shaking from the impact as NACHO LIBRE writhes in pain.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Power Slam


power 125%
118 113

NACHO LIBRE explodes with lightning-quick precision, spinning on one foot and connecting flush with a devastating heel kick to William King's jaw, the crack echoing through the arena as the heel crumples to the mat while the crowd roars in approval at the righteous strike.

NACHO LIBRE ascends to the top rope, steadies himself as the crowd roars, and launches into the air with Freefall, crashing down onto William King with devastating precision. The impact echoes through the arena as William King lies motionless, and NACHO LIBRE hooks the leg for the three-count, the referee's hand slapping the mat as justice is served.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.