← Back to history

Nov 0004

Early

Kicks


speed 100%
Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

89 84

NACHO LIBRE unleashes a lightning-fast flurry of kicks, striking Ichabod Wahoo's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

74 83

Ichabod Wahoo catches NACHO LIBRE off-guard with a technically precise snap suplex, wrapping their arms around the waist before explosively bridging backward and spiking NACHO LIBRE's shoulders into the canvas. The crowd boos as Ichabod Wahoo smirks while NACHO LIBRE arches in pain, clutching their back from the crisp, calculated maneuver.


Early

Backdrop Suplex


grapple 100%
Early

Body Slam


power 100%
82 85

Ichabod Wahoo stalks NACHO LIBRE into the corner, grabbing a handful of tights before hoisting the fan favorite high overhead with pure brute strength. The heel holds NACHO LIBRE suspended for a moment, letting gravity do its work before driving them down with a thunderous body slam that shakes the canvas. The crowd boos as Ichabod Wahoo flexes arrogantly over the fallen NACHO LIBRE.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

94 98

Ichabod Wahoo hoists the valiant NACHO LIBRE high overhead with a devastating Gorilla Press, parading around the ring with mocking arrogance as the crowd erupts in boos, before viciously hurling them down to the canvas with bone-jarring force that echoes throughout the arena.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
103 104

Ichabod Wahoo methodically traps NACHO LIBRE's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. NACHO LIBRE grimaces in agony, clawing desperately toward the ropes while Ichabod Wahoo wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Mid

Corner Splash


speed 125%
Mid

Power Slam


power 125%
111 106

NACHO LIBRE charges across the ring with lightning speed, catching Ichabod Wahoo against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from Ichabod Wahoo's lungs as NACHO LIBRE's momentum flattens the heel against the pads, leaving Ichabod Wahoo slumped and gasping.


Late

DDT


grapple 150%
Late

Vertical Suplex


power 150%
123 128

Ichabod Wahoo hoists the exhausted NACHO LIBRE high overhead, holding him suspended for an agonizing eternity as the crowd boos mercilessly, then drives him down with brutal force into the canvas with a devastating vertical suplex that shakes the entire ring.

Ichabod Wahoo hoists the dazed NACHO LIBRE onto their shoulders, then viciously drives them down with the Fallen Snap, the entire ring shaking from the brutal impact as the crowd erupts in furious boos while NACHO LIBRE lies motionless on the canvas.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.