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Mar 0012

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Crossbody


aerial 100%
90 93

Dave the Merman launches off the ropes with a picture-perfect crossbody, catching NACHO LIBRE completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of NACHO LIBRE's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
100 93

NACHO LIBRE unleashes a lightning-fast flurry of kicks, striking Dave the Merman's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Early

Backdrop Suplex


grapple 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

96 93

NACHO LIBRE locks in a textbook waistlock, displaying technical precision as Dave the Merman struggles to escape. With perfect form, NACHO LIBRE bridges back and launches the heel overhead with a crisp backdrop suplex, spiking Dave the Merman's shoulders into the canvas. The crowd roars its approval as NACHO LIBRE maintains control early in this contest.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Power Slam


power 125%
110 116

Dave the Merman catches the charging NACHO LIBRE mid-ring, hoisting them high overhead with a show of raw strength before driving them brutally into the canvas with a thunderous power slam that shakes the ring, drawing venomous boos as Dave the Merman flexes over the crumpled hero.


Mid

Corner Splash


speed 125%
Mid

Dropkick


aerial 125%
125 116

NACHO LIBRE whips Dave the Merman into the corner and explodes across the ring with lightning speed, crushing the cornered heel with a devastating splash that draws a roar from the crowd as Dave the Merman crumples to the mat, gasping for air.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

115 116

Dave the Merman baits NACHO LIBRE into the corner, then suddenly springs through the ropes with lightning speed, whipping both legs up to crack NACHO LIBRE across the jaw with the vicious Tiger Feint Kick, drawing immediate boos as NACHO LIBRE crumples to the canvas.


Late

Super Kick


speed 150%
Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +15%
Added by Tiger Feint Kick
speed +50%
Added by Rolling Elbow
150 177

Dave the Merman ducks a desperate counter attempt and spins with lightning-quick rotation, his elbow cracking across NACHO LIBRE's jaw with whiplash speed before the exhausted fan-favorite can react, sending him crumpling to the canvas as the crowd erupts in furious boos at the devastating strike.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

140 116

NACHO LIBRE explodes with sudden quickness, catching the exhausted Dave the Merman's legs and spinning through the Sharpshooter with lightning precision. The crowd roars as NACHO LIBRE wrenches back on the hold, Dave the Merman howling in agony as the technical mastery forces immediate submission.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power -35%
Added by Sharpshooter
125 84

NACHO LIBRE ducks under Dave the Merman's desperate swing and spins with lightning-quick precision, their elbow cracking across the heel's jaw with explosive speed as the exhausted crowd erupts in celebration, Dave the Merman crumpling to the canvas in a heap.

NACHO LIBRE scales to the top rope as the crowd roars, measuring the vulnerable Dave the Merman below. With perfect precision, NACHO LIBRE launches into the air and connects with Freefall, crashing down onto Dave the Merman with devastating impact. The arena explodes as Dave the Merman lies motionless, and the referee counts three. Justice is served.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.