← Back to history

Oct 0005

Early

Backdrop Suplex


grapple 100%
Early

Punches


brawl 100%
84 87

Steven Seagal backs NACHO LIBRE into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until NACHO LIBRE slumps against the turnbuckles.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

85 84

NACHO LIBRE explodes forward with lightning speed, hooking Steven Seagal's head in a flash and driving the heel face-first into the mat with a sudden bulldog that echoes throughout the arena, the crowd erupting as the cocky villain's early momentum gets shut down.


Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
94 83

NACHO LIBRE unleashes a lightning-fast flurry of kicks, striking Steven Seagal's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Mid

Corner Splash


speed 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

118 95

NACHO LIBRE whips Steven Seagal into the corner and explodes across the ring with lightning speed, crushing the cornered heel with a devastating splash that draws a roar from the crowd as Steven Seagal crumples to the mat, gasping for air.


Mid

Boston Crab


grapple 125%
grapple -35%
Added by Diving Forearm
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

76 102

Steven Seagal sneers at the crowd's protests as he cinches in a tight waist lock, wrenching NACHO LIBRE's ribs with vicious intent before explosively arching backward, launching the fan-favorite overhead with a textbook belly-to-belly suplex that sends NACHO LIBRE crashing hard into the canvas, the heel methodically rising with a satisfied smirk while NACHO LIBRE writhes in pain.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

97 100

Steven Seagal catches NACHO LIBRE charging in and viciously drives a boot straight into their jaw, the brutal strike echoing through the arena as NACHO LIBRE crumples to the mat. The crowd erupts in boos as Steven Seagal sneers, standing over their fallen opponent with ruthless satisfaction.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed -35%
Added by Big Boot
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

brawl -35%
Added by Arm Wringer
89 83

NACHO LIBRE digs deep into their reserves, sprinting to the ropes with lightning speed before launching into a picture-perfect springboard, their boot cracking across the back of Steven Seagal's skull with a devastating enzuigiri that echoes through the arena as the crowd erupts and the heel crumples to the canvas in a heap.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +40%
Added by Springboard Enzuigiri
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl +23%
Added by Discus Clothesline
155 129

NACHO LIBRE explodes with desperate speed, spinning lightning-quick and cracking Steven Seagal flush on the jaw with a devastating rolling elbow that echoes throughout the arena, sending the stunned heel crashing to the canvas as the crowd erupts in thunderous approval!

NACHO LIBRE ascends to the top rope, steadies himself as the crowd roars, and launches into the air with Freefall, crashing down onto Steven Seagal with devastating precision. The impact echoes through the arena as Steven Seagal lies motionless, and NACHO LIBRE hooks the leg for the three-count, the referee's hand slapping the mat as justice is served.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.