← Back to history

Jul 0004

Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
82 82

Ichabod Wahoo cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump NACHO LIBRE squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
79 100

Ichabod Wahoo sneaks behind the unsuspecting NACHO LIBRE and viciously locks in a sleeper hold, wrenching back with malicious intent as the crowd boos thunderously. Before NACHO LIBRE can mount a defense, Ichabod Wahoo hoists them up and brutally drives them into the canvas with a powerful slam, the impact echoing throughout the arena.


Early

Kicks


speed 100%
Early

Body Slam


power 100%
power -15%
Added by Bulldog
88 72

NACHO LIBRE unleashes a lightning-fast flurry of kicks, striking Ichabod Wahoo's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

101 98

NACHO LIBRE explodes with lightning-quick precision, spinning on one foot and connecting flush with a devastating heel kick to Ichabod Wahoo's jaw, the crack echoing through the arena as the heel crumples to the mat while the crowd roars in approval at the righteous strike.


Mid

Boston Crab


grapple 125%
Mid

Power Slam


power 125%
power -35%
Added by Spinning Heel Kick
103 77

NACHO LIBRE expertly flips Ichabod Wahoo onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. Ichabod Wahoo writhes in agony, clawing desperately at the canvas while NACHO LIBRE maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Mid

Corner Splash


speed 125%
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

110 103

NACHO LIBRE whips Ichabod Wahoo into the corner and explodes across the ring with lightning speed, crushing the cornered heel with a devastating splash that draws a roar from the crowd as Ichabod Wahoo crumples to the mat, gasping for air.


Late

Super Kick


speed 150%
Late

Vertical Suplex


power 150%
132 128

NACHO LIBRE tunes up the band in the corner as the crowd roars, stalking the staggering Ichabod Wahoo who turns around right into a lightning-quick Super Kick that cracks across the jaw! The impact echoes through the arena as Ichabod Wahoo crumples to the mat, and the fans explode in celebration of the perfectly-timed strike of justice.

NACHO LIBRE scales the turnbuckle as the crowd roars, measuring Ichabod Wahoo below. With perfect timing, NACHO LIBRE launches into the air and connects with Freefall, crashing down onto Ichabod Wahoo with devastating impact. The arena explodes as Ichabod Wahoo lies motionless, and the referee counts three.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.