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Feb 0005

Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
84 79

NACHO LIBRE secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting Steven Seagal smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as NACHO LIBRE maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Kicks


speed 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

90 77

NACHO LIBRE unleashes a lightning-fast flurry of kicks, targeting Steven Seagal's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

grapple -15%
Added by Forearm Strikes
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

63 81

Steven Seagal catches NACHO LIBRE off-guard, charging forward and leaping to drive a vicious running knee strike into the jaw that echoes throughout the arena. The heel capitalizes on the early momentum, watching with smug satisfaction as the face crumbles to the mat while the crowd erupts in disapproval.


Mid

Corner Splash


speed 125%
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

brawl -15%
Added by Hammerlock
113 84

NACHO LIBRE charges across the ring with lightning speed, catching Steven Seagal off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as Steven Seagal crumples to the mat, clutching their ribs while NACHO LIBRE feeds off the roaring approval.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

97 91

NACHO LIBRE expertly applies a textbook arm wringer, torquing Steven Seagal's shoulder with precise technical skill that draws appreciative cheers from the crowd. The heel grimaces and drops to one knee, frantically slapping at their trapped arm as NACHO LIBRE maintains perfect control of the hold.


Mid

Boston Crab


grapple 125%
grapple -35%
Added by Diving Forearm
Mid

Headbutt


brawl 125%
brawl -35%
Added by Arm Wringer
brawl -3%
Added by Running Knee
76 75

NACHO LIBRE expertly flips Steven Seagal onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as Steven Seagal writhes in agony, desperately clawing toward the ropes while NACHO LIBRE sits deep, maintaining perfect leverage on the submission hold.

NACHO LIBRE ascends to the top rope, steadies himself as the crowd roars, and launches into the air with Freefall, crashing down onto Steven Seagal with devastating precision. The impact echoes through the arena as Steven Seagal lies motionless, and NACHO LIBRE hooks the leg for the three-count, the referee's hand slapping the mat as justice is served.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.