← Back to history

Jun 0007

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

89 82

NACHO LIBRE explodes forward with lightning speed, hooking Hernandez Pigu's head in a flash and driving the heel face-first into the mat with a sudden bulldog that echoes throughout the arena, the crowd erupting as the cocky villain's early momentum gets shut down.


Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
99 91

NACHO LIBRE unleashes a lightning-quick flurry of rapid-fire kicks to Hernandez Pigu's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before Hernandez Pigu can mount any counter.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

89 91

Hernandez Pigu ducks under NACHO LIBRE's lockup attempt with surprising quickness, slides between their legs, and uses their momentum to yank the unsuspecting NACHO LIBRE backward into a lightning-fast sunset flip rollup, the crowd booing as Hernandez Pigu smirks while holding the pin attempt.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Corner Splash


speed 125%
119 114

NACHO LIBRE explodes with lightning-quick precision, spinning on one foot and connecting flush with a devastating heel kick to Hernandez Pigu's jaw, the crack echoing through the arena as the heel crumples to the mat while the crowd roars in approval at the righteous strike.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

97 105

Hernandez Pigu scales the turnbuckle as NACHO LIBRE struggles to his feet, timing the moment perfectly before launching into a soaring diving forearm that crashes into NACHO LIBRE's jaw, sending the fan favorite crashing to the canvas as the crowd erupts in boos at the opportunistic aerial assault.


Mid

Boston Crab


grapple 125%
grapple -35%
Added by Diving Forearm
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

76 105

Hernandez Pigu explodes with lightning-quick rotation, their heel cracking viciously across NACHO LIBRE's jaw before the hero can react, sending them sprawling to the canvas as jeers rain down from the disgusted crowd.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +5%
Added by Snap Suplex
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

129 118

NACHO LIBRE ducks under Hernandez Pigu's desperate swing and spins with lightning-quick precision, their elbow cracking across the heel's jaw with explosive speed as the exhausted crowd erupts in celebration, Hernandez Pigu crumpling to the canvas in a heap.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

134 118

NACHO LIBRE springs to the top rope with lightning-quick agility, pivoting mid-air to crack an explosive enzuigiri across Hernandez Pigu's skull, sending the despised villain crashing face-first to the canvas as the exhausted crowd roars in approval of the breathtaking strike.

NACHO LIBRE scales the turnbuckle as the crowd roars, measuring Hernandez Pigu below. With perfect timing, NACHO LIBRE launches into the air and connects with Freefall, crashing down onto Hernandez Pigu with devastating impact. The arena explodes as Hernandez Pigu lies motionless, and the referee counts three.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.