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Apr 0009

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

90 76

NACHO LIBRE explodes out of nowhere, catching RecordstoreClerk by surprise with lightning-quick reflexes as they hook the heel's head and sprint forward, driving them face-first into the canvas with a swift bulldog that draws a roar of approval from the capacity crowd.


Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
100 76

NACHO LIBRE unleashes a lightning-quick flurry of rapid-fire kicks to RecordstoreClerk's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before RecordstoreClerk can mount any counter.


Early

Backdrop Suplex


grapple 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

90 76

NACHO LIBRE locks in a textbook waistlock, displaying technical precision as RecordstoreClerk struggles to escape. With perfect form, NACHO LIBRE bridges back and launches the heel overhead with a crisp backdrop suplex, spiking RecordstoreClerk's shoulders into the canvas. The crowd roars its approval as NACHO LIBRE maintains control early in this contest.


Mid

Corner Splash


speed 125%
Mid

Dropkick


aerial 125%
aerial +15%
Added by Sunset Flip
125 106

NACHO LIBRE charges across the ring with lightning speed, catching RecordstoreClerk off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as RecordstoreClerk crumples to the mat, clutching their ribs while NACHO LIBRE feeds off the roaring approval.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Headbutt


brawl 125%
brawl +22%
Added by Running Knee
103 112

RecordstoreClerk rakes NACHO LIBRE's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open NACHO LIBRE's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Mid

Boston Crab


grapple 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

brawl -35%
Added by Arm Wringer
113 68

NACHO LIBRE methodically turns over RecordstoreClerk, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as NACHO LIBRE leans back further, applying relentless pressure to the lower back. The crowd roars its approval as RecordstoreClerk grimaces in agony, trapped in the masterfully applied submission hold.

NACHO LIBRE scales to the top rope as the crowd roars, measuring the vulnerable RecordstoreClerk below. With perfect precision, NACHO LIBRE launches into the air and connects with Freefall, crashing down onto RecordstoreClerk with devastating impact. The arena explodes as RecordstoreClerk lies motionless, and the referee counts three. Justice is served.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.