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Nov 0007

Early

Kicks


speed 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

100 78

NACHO LIBRE unleashes a lightning-fast flurry of kicks, striking Ye Olden Pigu's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Backdrop Suplex


grapple 100%
92 87

NACHO LIBRE catches Ye Olden Pigu off-guard with a crisp collar-and-elbow tie-up, smoothly transitioning into a textbook snap suplex that sends the heel crashing onto the mat with technical precision. The crowd roars in approval as NACHO LIBRE floats over for a quick cover, showing early control of this contest.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed +5%
Added by Snap Suplex
Early

Body Slam


power 100%
95 96

Ye Olden Pigu catches NACHO LIBRE off-guard with a cheap shot to the gut, then hoists the fan-favorite high overhead before brutally slamming him spine-first into the canvas with devastating force, drawing immediate boos from the crowd as NACHO LIBRE arches in pain.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Boston Crab


grapple 125%
100 109

Ye Olden Pigu wrenches back on the Boston Crab with technical precision, grinding NACHO LIBRE's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize NACHO LIBRE's suffering, drawing anguished groans from the trapped babyface.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Power Slam


power 125%
130 120

NACHO LIBRE whips Ye Olden Pigu into the corner and explodes across the ring with lightning speed, crushing the cornered heel with a devastating splash that draws a roar from the crowd as Ye Olden Pigu crumples to the mat, gasping for air.


Mid

Boston Crab


grapple 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

109 100

NACHO LIBRE expertly flips Ye Olden Pigu onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. Ye Olden Pigu writhes in agony, clawing desperately at the canvas while NACHO LIBRE maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
135 152

Ye Olden Pigu hooks NACHO LIBRE's leg with technical precision, snapping back with a textbook Fisherman Suplex that bridges perfectly for a near-fall as the exhausted champion desperately kicks out, drawing boos from the disgusted crowd witnessing this methodical dismantling.


Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
speed +40%
Added by Springboard Enzuigiri
Late

Vertical Suplex


power 150%
195 144

NACHO LIBRE tunes up the band in the corner, stomping the mat rhythmically as the crowd roars in anticipation, and when Ye Olden Pigu staggers to their feet, NACHO LIBRE explodes forward with lightning speed, connecting flush with a devastating Super Kick that echoes throughout the arena, sending Ye Olden Pigu crashing to the canvas as the fans erupt in celebration.

NACHO LIBRE ascends to the top rope, steadies himself as the crowd roars, and launches into the air with Freefall, crashing down onto Ye Olden Pigu with devastating precision. The impact echoes through the arena as Ye Olden Pigu lies motionless, and NACHO LIBRE hooks the leg for the three-count, the referee's hand slapping the mat as justice is served.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.