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May 0004

Early

Kicks


speed 100%
Early

Body Slam


power 100%
85 48

NACHO LIBRE unleashes a lightning-quick flurry of rapid-fire kicks to George Jones's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before George Jones can mount any counter.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Punches


brawl 100%
74 16

NACHO LIBRE expertly captures George Jones's arm and wrenches it behind in a textbook hammerlock, the technical precision drawing appreciative cheers from the crowd as the heel grimaces and tries to squirm free, but NACHO LIBRE's hold remains locked tight, controlling the early pace.


Early

Backdrop Suplex


grapple 100%
Early

Kicks


speed 100%
82 65

NACHO LIBRE secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting George Jones smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as NACHO LIBRE maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Corner Splash


speed 125%
98 81

NACHO LIBRE explodes with lightning-quick rotation, whipping around to crack George Jones square in the jaw with a devastating spinning heel kick that echoes throughout the arena, sending the heel staggering backward as the crowd roars its approval for the perfectly-timed strike.


Mid

Boston Crab


grapple 125%
Mid

Headbutt


brawl 125%
103 20

NACHO LIBRE expertly flips George Jones onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. George Jones writhes in agony, clawing desperately at the canvas while NACHO LIBRE maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.

NACHO LIBRE scales to the top rope as the crowd roars, measuring the vulnerable George Jones below. With perfect precision, NACHO LIBRE launches into the air and connects with Freefall, crashing down onto George Jones with devastating impact. The arena explodes as George Jones lies motionless, and the referee counts three. Justice is served.

Winner Loser
5 0

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.