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Nov 0001

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

63 61

The Rockstar ducks under a wild swing and explosively slides between BUN DABLUNT's legs, using lightning-quick reflexes to hook the heel's thighs and roll them backward into a pinning combination that catches the overconfident villain completely off-guard as the crowd erupts in approval.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

aerial -15%
Added by Hammerlock
brawl -15%
Added by Hammerlock
aerial +15%
Added by Sunset Flip
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

59 76

BUN DABLUNT corners The Rockstar and unleashes a vicious barrage of forearm strikes, cracking shot after shot across the face's jaw with reckless abandon. The heel shows no regard for sportsmanship, connecting with a brutal final forearm that staggers The Rockstar backward as the crowd erupts in boos at the ruthless attack.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Backdrop Suplex


grapple 100%
73 68

The Rockstar springs off the ropes with incredible athleticism, leaping high to catch BUN DABLUNT's head between their thighs before whipping backward through the air, sending the startled heel crashing across the canvas with a picture-perfect hurricanrana as the crowd erupts in approval of the spectacular aerial display.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Headbutt


brawl 125%
93 105

BUN DABLUNT takes a cheap shot, stepping in close and cracking The Rockstar right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as The Rockstar staggers backward, momentarily dazed and clutching his forehead while BUN DABLUNT smirks at the damage done.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple -35%
Added by Diving Forearm
67 69

BUN DABLUNT sneers at the crowd's protests as he cinches in a tight waist lock, wrenching The Rockstar's ribs with vicious intent before explosively arching backward, launching the fan-favorite overhead with a textbook belly-to-belly suplex that sends The Rockstar crashing hard into the canvas, the heel methodically rising with a satisfied smirk while The Rockstar writhes in pain.


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

76 97

BUN DABLUNT cuts off The Rockstar's momentum with a vicious big boot, catching him square in the jaw as the crowd erupts in boos, the brutal strike sending The Rockstar crashing to the canvas in a heap.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

speed -35%
Added by Big Boot
aerial +30%
Added by Frankensteiner
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

100 105

BUN DABLUNT staggers the exhausted The Rockstar with a vicious haymaker, the wild punch connecting flush across the jaw as the crowd erupts in boos. The desperation brawling strike sends The Rockstar crumpling to the canvas, unable to defend after the brutal late-match exchange.

BUN DABLUNT hoists the struggling The Rockstar up into position, ignoring the deafening boos as he drives him down with a sickening Rampage that leaves The Rockstar crumpled and motionless on the canvas, the heel standing over his fallen opponent with a cruel smirk as the referee counts three.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.