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May 0005

Early

Crossbody


aerial 100%
Early

Backdrop Suplex


grapple 100%
91 24

The Rockstar springs off the ropes with incredible height, soaring through the air before crashing down across John Brown's chest with a picture-perfect crossbody that sends both competitors tumbling to the mat. The crowd roars their approval as The Rockstar hooks the leg, showcasing their high-flying prowess early in this contest.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Kicks


speed 100%
82 65

The Rockstar sprints toward John Brown and leaps into the air, wrapping their legs around John Brown's head with incredible agility before flipping backwards, sending John Brown tumbling across the ring with a picture-perfect hurricanrana as the crowd erupts in appreciation of the spectacular athleticism on display.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Punches


brawl 100%
83 34

The Rockstar ducks under a collar-and-elbow attempt and uses lightning-quick footwork to slip between John Brown's legs, grabbing the waistband and rolling backward with explosive speed to flip John Brown onto their shoulders for a pinning predicament as the crowd applauds the slick technical exchange.


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

aerial +15%
Added by Sunset Flip
Mid

Boston Crab


grapple 125%
97 30

The Rockstar leaps onto John Brown's shoulders with incredible athleticism, wrapping their legs tight before rotating backward in a picture-perfect Frankensteiner that sends John Brown flipping head-over-heels across the canvas. The crowd erupts as The Rockstar demonstrates their high-flying prowess, while John Brown writhes on the mat clutching their neck.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

aerial +30%
Added by Frankensteiner
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

99 75

The Rockstar hoists John Brown onto their shoulders in a display of raw power, then launches backward with explosive force, sending both competitors airborne before John Brown crashes hard into the canvas. The crowd roars in appreciation as The Rockstar kips up, having executed the devastating Fallaway Slam with perfect form while John Brown writhes on the mat.

The Rockstar ascends to the top rope as the crowd roars, launching into a breathtaking Stage Dive that connects flush with John Brown. Both competitors crash to the mat in a spectacular collision, and The Rockstar hooks the leg for the three-count as the arena erupts in appreciation for both warriors' incredible effort.

Winner Loser
5 0

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.