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Jan 0002

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

64 72

Bad Brad Clark catches The Rockstar off guard with a lightning-quick snap suplex, using superior technical precision to hook the head and bridge backwards in one fluid motion. The crowd boos as Bad Brad Clark smirks arrogantly, having grounded the fan favorite early with clinical efficiency.


Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
81 76

The Rockstar springs off the ropes with explosive energy, soaring through the air as the crowd erupts in approval. The high-flying crossbody crashes into Bad Brad Clark's chest, taking the heel completely off their feet and driving them hard into the canvas, drawing loud cheers from the fans.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Backdrop Suplex


grapple 100%
70 72

Bad Brad Clark cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump The Rockstar squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Mid

Dropkick


aerial 125%
aerial +15%
Added by Sunset Flip
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

113 83

The Rockstar launches himself skyward with incredible elevation, his boots connecting perfectly with Bad Brad Clark's jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as Bad Brad Clark clutches his face in pain, rolling toward the ropes while The Rockstar kips up to his feet.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
67 94

Bad Brad Clark whips The Rockstar hard into the turnbuckles, then explodes across the ring with surprising quickness, crushing the fan favorite with a devastating corner splash that draws venomous boos from the capacity crowd as The Rockstar crumples to the canvas.


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

Mid

Boston Crab


grapple 125%
76 90

Bad Brad Clark methodically traps The Rockstar's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. The Rockstar grimaces in agony, clawing desperately toward the ropes while Bad Brad Clark wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

aerial +30%
Added by Frankensteiner
Late

DDT


grapple 150%
130 108

The Rockstar scales to the top turnbuckle as the exhausted crowd rises to their feet, launches backward into a picture-perfect rotation, and crashes down onto Bad Brad Clark with a spectacular Shooting Star Press that drives every ounce of air from the villain's lungs as the arena erupts in deafening approval.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +45%
Added by Shooting Star Press
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
138 137

The Rockstar ascends to the top rope, the exhausted crowd rising to their feet as Bad Brad Clark lies vulnerable below. With the last reserves of energy, The Rockstar launches into the air, arcing across the ring before crashing headfirst into Bad Brad Clark's chest, the sickening impact echoing through the arena as the crowd erupts in thunderous approval.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
98 112

Bad Brad Clark catches The Rockstar stumbling forward exhausted and suddenly springs up with lightning-quick precision, their boot smashing clean into The Rockstar's jaw with a devastating Super Kick that echoes through the arena, sending the fan favorite crashing to the mat as the crowd erupts in furious boos at the opportunistic strike.

Bad Brad Clark hoists the dazed The Rockstar onto their shoulders, then viciously drives them down with the Junkyard Bulldog Piledriver, the entire ring shaking from the brutal impact as the crowd erupts in furious boos while The Rockstar lies motionless on the canvas.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.