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Jul 0004

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

82 81

The Rockstar springs off the ropes with incredible athleticism, leaping high to catch STICKY GREEN's head between their thighs before whipping backward through the air, sending the startled heel crashing across the canvas with a picture-perfect hurricanrana as the crowd erupts in approval of the spectacular aerial display.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

speed -15%
Added by Forearm Strikes
Early

Punches


brawl 100%
71 90

STICKY GREEN backs The Rockstar into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into The Rockstar's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Early

Crossbody


aerial 100%
aerial +15%
Added by Sunset Flip
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

105 81

The Rockstar sprints off the ropes with explosive momentum, launching into a picture-perfect crossbody that catches STICKY GREEN square in the chest, sending the heel crashing to the mat as the crowd erupts in approval of the high-flying offense.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

aerial -15%
Added by Hammerlock
Mid

Boston Crab


grapple 125%
58 113

STICKY GREEN methodically wrenches back on the Boston Crab, applying textbook technical pressure as The Rockstar claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on The Rockstar's spine while the crowd rallies behind the suffering babyface. STICKY GREEN smirks at the anguished cries, maintaining perfect form on the submission hold.


Mid

Dropkick


aerial 125%
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
114 140

STICKY GREEN clutches The Rockstar in a tight waistlock, wrenching viciously before explosively arching backward to hurl the fan favorite through the air with a perfectly executed belly-to-belly suplex. The crowd boos as STICKY GREEN releases late, adding extra torque to send The Rockstar crashing hard into the canvas, immediately clutching their back in pain.


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

84 103

STICKY GREEN methodically wrenches The Rockstar's arm with textbook technical precision, twisting the joint at a cruel angle while the crowd boos the deliberate infliction of pain. The heel adds insult to injury by taunting the suffering The Rockstar, applying extra torque with a smug grin.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +30%
Added by Frankensteiner
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
141 171

STICKY GREEN traps the exhausted The Rockstar in a perfect waistlock from behind, wrenching back with technical precision before bridging into a devastating Dragon Suplex that plants the fan favorite squarely on the back of his neck, holding the bridge as the referee counts and the arena erupts in boos at the heel's masterful execution.

STICKY GREEN wrenches back on the Full Stop, grinding The Rockstar's joints with sadistic precision as the arena erupts in boos. The valiant The Rockstar refuses to tap, face contorted in agony, but STICKY GREEN applies even more torque until The Rockstar's hand finally slaps the mat in defeat.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.