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Feb 0002

Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
50 57

Matthew Allen launches off the ropes with a picture-perfect crossbody, catching Cody Chode completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of Cody Chode's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
30 65

Matthew Allen backs Cody Chode into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until Cody Chode slumps against the turnbuckles.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Body Slam


power 100%
27 40

Matthew Allen hooks Cody Chode in a tight grip, using their fresh power advantage to hoist the fan favorite high overhead before driving them brutally into the canvas with a thunderous body slam that echoes throughout the arena, drawing boos from the disgusted crowd as Cody Chode writhes in pain.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Headbutt


brawl 125%
30 81

Matthew Allen takes a cheap shot, stepping in close and cracking Cody Chode right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Cody Chode staggers backward, momentarily dazed and clutching his forehead while Matthew Allen smirks at the damage done.


Mid

Dropkick


aerial 125%
Mid

Power Slam


power 125%
power -35%
Added by Spinning Heel Kick
38 36

Cody Chode launches into the air with picture-perfect form, both feet connecting flush with Matthew Allen's jaw in a spectacular dropkick that sends the villain crashing hard to the canvas as the crowd roars its approval for the high-flying display of athleticism.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Boston Crab


grapple 125%
35 40

Matthew Allen methodically wrenches back on the Boston Crab, applying textbook technical pressure as Cody Chode claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on Cody Chode's spine while the crowd rallies behind the suffering babyface. Matthew Allen smirks at the anguished cries, maintaining perfect form on the submission hold.

Matthew Allen hoists the defiant Cody Chode high into the air before driving them down with devastating force, the Wildfire echoing through the arena as the crowd erupts in outrage, watching their hero crumple to the mat, unable to answer the count.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.