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Apr 0003

Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
83 85

Paco Guerrero Sr cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump Power Ball squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Crossbody


aerial 100%
83 81

Power Ball catches Paco Guerrero Sr attempting a cheap shot and wraps both arms around the midsection, squeezing tight with a bearhug that draws cheers from the crowd. The face fighter uses raw strength to lift the protesting heel off the mat, shaking violently while Paco Guerrero Sr gasps for air and frantically slaps at the shoulders, trapped in the crushing embrace.


Early

Punches


brawl 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

83 77

Power Ball unloads with a flurry of straight right hands, backing Paco Guerrero Sr into the corner as the crowd roars its approval. The heel desperately tries to cover up, but each punch finds its mark, snapping their head back. Power Ball feeds off the energy, landing one final shot that leaves Paco Guerrero Sr slumped against the turnbuckles.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

brawl -15%
Added by Hammerlock
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
80 102

Paco Guerrero Sr clutches Power Ball in a tight waistlock, wrenching viciously before explosively arching backward to hurl the fan favorite through the air with a perfectly executed belly-to-belly suplex. The crowd boos as Paco Guerrero Sr releases late, adding extra torque to send Power Ball crashing hard into the canvas, immediately clutching their back in pain.


Mid

Headbutt


brawl 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

104 93

Power Ball has had enough of Paco Guerrero Sr's dirty tactics and fires back with a vicious headbutt that sends the villain staggering backward into the ropes, drawing a roar of approval from the crowd as Paco Guerrero Sr clutches their forehead in pain.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

95 98

Paco Guerrero Sr methodically wrenches Power Ball's arm with textbook technical precision, twisting the joint at a cruel angle while the crowd boos the deliberate infliction of pain. The heel adds insult to injury by taunting the suffering Power Ball, applying extra torque with a smug grin.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

brawl -35%
Added by Arm Wringer
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
90 162

Paco Guerrero Sr hooks both arms from behind, wrenching Power Ball's exhausted body backward with precise technical control before bridging into a picture-perfect Dragon Suplex that plants the face firmly on their neck and shoulders, holding the bridge as the arena erupts in boos at the ruthless execution.


Late

Lariat


brawl 150%
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

125 106

Power Ball grits through exhaustion and unleashes a brutal lariat that nearly decapitates Paco Guerrero Sr, the thunderous clothesline sending the heel spinning inside-out before crashing hard to the mat. The crowd erupts as Power Ball stands over the fallen villain, fist still clenched from the devastating strike.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

104 101

Power Ball catches the charging Paco Guerrero Sr, hoisting them up with raw power before driving them brutally into the canvas with a thunderous spinebuster that shakes the ring. The crowd erupts as Paco Guerrero Sr arches in agony, clutching their back while Power Ball rises to their feet, feeding off the energy of the roaring fans.

Power Ball cuts off Paco Guerrero Sr's desperate comeback attempt with a thunderous Lucky Numbers, the devastating strike connecting flush and sending the heel crashing to the canvas in a heap as the crowd erupts in approval, the referee counting the decisive three-count victory.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.