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Dec 0003

Early

Punches


brawl 100%
Early

Kicks


speed 100%
85 96

Daniel Robinson unleashes a lightning-quick flurry of rapid-fire kicks to Power Ball's legs and midsection, the sharp strikes echoing through the arena as the crowd boos the cheap tactics. Power Ball staggers backward, unable to counter the blistering speed, clutching his ribs as Daniel Robinson smirks arrogantly.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

82 71

Power Ball locks in a tight sleeper hold on Daniel Robinson, who flails desperately trying to escape, but Power Ball uses superior strength to lift the heel high into the air before driving him down with a thunderous slam that shakes the ring. The crowd roars its approval as Daniel Robinson clutches his back in pain.


Early

Body Slam


power 100%
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

84 69

Power Ball catches the opportunistic Daniel Robinson attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as Daniel Robinson arches their back in pain, the devastating impact leaving them gasping on the mat while Power Ball stands tall.


Mid

Headbutt


brawl 125%
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
106 84

Power Ball has had enough of Daniel Robinson's dirty tactics and fires back with a thunderous headbutt that echoes through the arena! The crowd roars its approval as Daniel Robinson staggers backward, dazed and momentarily stunned by the raw, street-fight justice delivered by the fed-up hero.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
102 130

Daniel Robinson explodes with lightning-quick rotation, their heel cracking viciously across Power Ball's jaw before the hero can react, sending them sprawling to the canvas as jeers rain down from the disgusted crowd.


Mid

Power Slam


power 125%
power -35%
Added by Spinning Heel Kick
Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
76 139

Daniel Robinson whips Power Ball hard into the turnbuckles, then explodes across the ring with surprising quickness, crushing the fan favorite with a devastating corner splash that draws venomous boos from the capacity crowd as Power Ball crumples to the canvas.


Late

Vertical Suplex


power 150%
Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
126 124

Power Ball digs deep into their reserves, hoisting the exhausted Daniel Robinson high into the air with a thunderous vertical suplex, holding them suspended for several seconds as the crowd roars its approval before driving them down with devastating force, the ring shaking from the impact as Daniel Robinson crumples in agony.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

brawl -35%
Added by Sharpshooter
power -35%
Added by Sharpshooter
Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
65 139

Daniel Robinson ducks Power Ball's exhausted swing and spins with blinding speed, cracking a vicious rolling elbow across Power Ball's jaw that echoes throughout the arena as the crowd erupts in boos, dropping the fan favorite hard to the canvas.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

Super Kick


speed 150%
speed -35%
Added by Torture Rack
speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
105 130

Daniel Robinson feigns a leg injury to lure in the sympathetic Power Ball, then explodes with lightning-quick precision, his boot smashing into Power Ball's jaw with a devastating Super Kick that echoes throughout the arena as the crowd erupts in boos at the despicable tactic.

Daniel Robinson wrenches back on Cascade, applying maximum torque as Power Ball writhes in agony, refusing to submit until consciousness fades and the referee calls for the bell, the heel celebrating with sadistic satisfaction while the crowd erupts in furious boos.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.