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Mar 0006

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

88 82

Power Ball catches Tomato Man trying to retreat and locks in a tight sleeper hold, the crowd roaring its approval as the cowardly heel flails desperately. Using impressive power, Power Ball lifts Tomato Man high into the air while maintaining the choke, then drives them down hard with a devastating slam that echoes through the arena, leaving Tomato Man gasping on the mat.


Early

Punches


brawl 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

88 72

Power Ball unloads with a flurry of straight right hands, backing Tomato Man into the corner as the crowd roars its approval. The heel desperately tries to cover up, but each punch finds its mark, snapping their head back. Power Ball feeds off the energy, landing one final shot that leaves Tomato Man slumped against the turnbuckles.


Early

Body Slam


power 100%
Early

Crossbody


aerial 100%
88 91

Tomato Man springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches Power Ball completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

110 92

Power Ball locks up with Tomato Man, expertly controlling the clinch with technical precision before explosively arching backward and launching the protesting heel overhead with a textbook belly-to-belly suplex that sends Tomato Man crashing hard into the canvas, drawing roaring approval from the crowd as Power Ball maintains wrist control throughout the throw.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

101 105

Tomato Man scales the turnbuckle while Power Ball struggles to his feet, then launches into a picture-perfect diving forearm that crashes into the fan favorite's jaw, drawing loud boos as Power Ball crumples to the canvas from the opportunistic aerial assault.


Mid

Headbutt


brawl 125%
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

aerial -35%
Added by Gorilla Press
110 74

Power Ball has had enough of Tomato Man's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches Tomato Man square on the forehead, snapping their head back violently as the crowd roars its approval. Tomato Man staggers backward, dazed and disoriented, while Power Ball shakes off the impact and stands tall, ready to


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

110 118

Tomato Man scales the turnbuckle as the exhausted Power Ball lies vulnerable, launching into a breathtaking Shooting Star Press that defies gravity before crashing down with pinpoint precision, the arena erupting in boos as the heel's athletic prowess devastates the beloved hero.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +45%
Added by Shooting Star Press
132 155

Tomato Man scales the turnbuckles with malicious intent, measuring the battered Power Ball sprawled below. The crowd erupts in boos as the heel launches himself from the top rope, sailing through the air before crashing down with a sickening Diving Headbutt that connects flush with Power Ball's chest, leaving both wrestlers motionless as the impact echoes through the arena.


Late

Lariat


brawl 150%
Late

Powerbomb


power 130%

Your next move gains +60% Power.

132 104

Power Ball charges across the ring with righteous fury, swinging a brutal lariat that connects flush with Tomato Man's jaw, sending the despised heel spinning inside-out before crashing hard to the canvas. The exhausted crowd erupts in thunderous cheers as Tomato Man writhes in agony, clutching their throat.

Power Ball cuts off Tomato Man's desperate comeback attempt with a thunderous Lucky Numbers, the devastating strike connecting flush and sending the heel crashing to the canvas in a heap as the crowd erupts in approval, the referee counting the decisive three-count victory.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.