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Aug 0006

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

90 65

Power Ball wraps their arms around Dynamite Dan's midsection and squeezes with relentless intensity, the crowd roaring their approval as the heel gasps and flails desperately, unable to escape the crushing embrace that has them trapped against the hero's chest.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

power +30%
Added by Bearhug
grapple -15%
Added by Forearm Strikes
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

104 81

Power Ball catches Dynamite Dan trying to retreat and locks in a tight sleeper hold, the crowd roaring its approval as the cowardly heel flails desperately. Using impressive power, Power Ball lifts Dynamite Dan high into the air while maintaining the choke, then drives them down hard with a devastating slam that echoes through the arena, leaving Dynamite Dan gasping on the mat.


Early

Body Slam


power 100%
power -15%
Added by Hurricanrana
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

77 84

Dynamite Dan catches Power Ball off-guard, charging forward and leaping to drive a vicious running knee strike into the jaw that echoes throughout the arena. The heel capitalizes on the early momentum, watching with smug satisfaction as the face crumbles to the mat while the crowd erupts in disapproval.


Mid

Power Slam


power 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +6%
Added by Running Knee
113 87

Power Ball catches the charging Dynamite Dan with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as Dynamite Dan writhes in agony.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

103 103

Dynamite Dan scales the turnbuckle while Power Ball struggles to his feet, then launches into a picture-perfect diving forearm that crashes into the fan favorite's jaw, drawing loud boos as Power Ball crumples to the canvas from the opportunistic aerial assault.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple -35%
Added by Diving Forearm
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

aerial -35%
Added by Gorilla Press
81 68

Power Ball catches Dynamite Dan attempting a cheap shot, expertly clasping their hands around the heel's waist before seamlessly arching backward with textbook precision, sending Dynamite Dan crashing overhead to the canvas. The crowd roars in approval as Power Ball releases the technically-sound suplex, leaving Dynamite Dan writhing on the mat while the face kips up, ready for more.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

power +50%
Added by Fallaway Slam
135 151

Dynamite Dan viciously wrenches back on the crossface, grinding their forearm across Power Ball's face with brutal malice as the exhausted fan favorite writhes in agony. The heel cranks the submission with sadistic intent, ignoring the referee's warnings while the crowd boos mercilessly, watching their hero's face contort in pain.


Late

Vertical Suplex


power 150%
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial -35%
Added by Torture Rack
135 81

Power Ball digs deep into their reserves, hoisting the exhausted Dynamite Dan high into the air with a thunderous vertical suplex, holding them suspended for several seconds as the crowd roars its approval before driving them down with devastating force, the ring shaking from the impact as Dynamite Dan crumples in agony.

Power Ball catches Dynamite Dan flush with Lucky Numbers, the devastating strike connecting perfectly as the crowd erupts. Dynamite Dan crumples to the canvas, unconscious before hitting the mat, while Power Ball stands victorious as the referee counts three.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.