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May 0004

Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
87 90

BEEF BIGSWELL springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches Power Ball completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

87 81

Power Ball catches BEEF BIGSWELL trying to escape to the corner and wraps both arms around the midsection, squeezing with raw intensity as the heel gasps for air and desperately claws at the face's shoulders. The crowd roars its approval as Power Ball lifts BEEF BIGSWELL off the canvas, shaking violently while maintaining the crushing grip, forcing pained groans from the villain.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

power -15%
Added by Hurricanrana
grapple -15%
Added by Hurricanrana
power +30%
Added by Bearhug
Early

Kicks


speed 100%
85 90

BEEF BIGSWELL unleashes a lightning-quick flurry of rapid-fire kicks to Power Ball's legs and midsection, the sharp strikes echoing through the arena as the crowd boos the cheap tactics. Power Ball staggers backward, unable to counter the blistering speed, clutching his ribs as BEEF BIGSWELL smirks arrogantly.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
108 113

BEEF BIGSWELL whips Power Ball hard into the turnbuckles, then explodes across the ring with surprising quickness, crushing the fan favorite with a devastating corner splash that draws venomous boos from the capacity crowd as Power Ball crumples to the canvas.


Mid

Headbutt


brawl 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

109 103

Power Ball has had enough of BEEF BIGSWELL's dirty tactics and fires back with a vicious headbutt that sends the villain staggering backward into the ropes, drawing a roar of approval from the crowd as BEEF BIGSWELL clutches their forehead in pain.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple -35%
Added by Diving Forearm
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

75 99

BEEF BIGSWELL fakes a dive through the ropes, causing Power Ball to brace for impact, then swiftly swings back and drives both boots into Power Ball's face with a lightning-quick Tiger Feint Kick that draws immediate boos from the crowd as the deceived hero crumples to the canvas.


Late

Lariat


brawl 150%
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

131 113

Power Ball unleashes a vicious lariat that nearly decapitates the despicable BEEF BIGSWELL, the sheer impact echoing throughout the arena as the crowd roars with approval, watching their hero deliver brutal justice to the hated villain who crumples to the mat.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

127 117

Power Ball hoists the battered BEEF BIGSWELL across their shoulders in the devastating Torture Rack, the crowd erupting as the face warrior bends the villain's spine with brutal authority, showcasing raw power late in this grueling contest while BEEF BIGSWELL writhes helplessly in agony.


Late

Vertical Suplex


power 150%
Late

Super Kick


speed 150%
speed -35%
Added by Torture Rack
speed +15%
Added by Tiger Feint Kick
129 117

Power Ball summons their last reserves of strength, hoisting the exhausted BEEF BIGSWELL high into the air with a thunderous Vertical Suplex, holding them vertical for what feels like an eternity before driving them brutally into the canvas—the crowd roaring in approval as the devastating impact leaves BEEF BIGSWELL writhing in agony.

Power Ball catches BEEF BIGSWELL flush with Lucky Numbers, the devastating strike connecting perfectly as the crowd erupts. BEEF BIGSWELL crumples to the canvas, unconscious before hitting the mat, while Power Ball stands victorious as the referee counts three.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.