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Nov 0005

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Punches


brawl 100%
88 90

Nervous Nate backs Power Ball into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until Power Ball slumps against the turnbuckles.


Early

Punches


brawl 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

88 81

Power Ball unloads with a flurry of right hands, backing Nervous Nate into the corner as the crowd roars its approval. The rapid-fire punches snap the heel's head back with each connection, Nervous Nate desperately covering up but unable to escape the relentless assault.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

88 74

Power Ball catches Nervous Nate attempting a cheap shot and wraps both arms around the midsection, squeezing tight with a bearhug that draws cheers from the crowd. The face fighter uses raw strength to lift the protesting heel off the mat, shaking violently while Nervous Nate gasps for air and frantically slaps at the shoulders, trapped in the crushing embrace.


Mid

Headbutt


brawl 125%
brawl -15%
Added by Hammerlock
Mid

Headbutt


brawl 125%
97 113

Nervous Nate rakes Power Ball's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into Power Ball's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

101 103

Nervous Nate catches Power Ball charging in and viciously drives a boot straight into their jaw, the brutal strike echoing through the arena as Power Ball crumples to the mat. The crowd erupts in boos as Nervous Nate sneers, standing over their fallen opponent with ruthless satisfaction.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

110 107

Power Ball locks up with Nervous Nate, expertly controlling the clinch with technical precision before explosively arching backward and launching the protesting heel overhead with a textbook belly-to-belly suplex that sends Nervous Nate crashing hard into the canvas, drawing roaring approval from the crowd as Power Ball maintains wrist control throughout the throw.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

110 113

Nervous Nate desperately loads up and throws a wild haymaker that connects flush with Power Ball's jaw, the exhausted face crumpling to the mat as the crowd erupts in boos at the blatant closed-fist strike that the referee somehow missed.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

132 117

Power Ball hoists the exhausted Nervous Nate across their shoulders in a devastating Torture Rack, bending the heel's spine with brutal force as the crowd roars in approval. Nervous Nate screams in agony, flailing helplessly as Power Ball bounces them mercilessly, the referee checking for submission.


Late

Lariat


brawl 150%
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
132 144

Nervous Nate hooks Power Ball's leg with technical precision, wrenching the fisherman suplex with methodical cruelty as the exhausted face crashes onto the canvas. The crowd boos thunderously as Nervous Nate holds the bridge, grinding Power Ball's shoulders down while the heel smirks through gritted teeth.

Nervous Nate catches Power Ball off guard with a vicious I SHOULDN'T DO THIS, the devastating strike connecting flush with Power Ball's jaw and sending them crashing to the canvas in a heap. The crowd erupts in boos as the referee counts three, cementing Nervous Nate's brutal victory.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.