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Feb 0011

Early

Kicks


speed 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

100 90

Great Scott unleashes a lightning-fast flurry of kicks, targeting BEN DOVER's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

grapple -15%
Added by Forearm Strikes
Early

Punches


brawl 100%
75 100

BEN DOVER backs Great Scott into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into Great Scott's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

100 90

Great Scott catches BEN DOVER off-guard with a crisp collar-and-elbow tie-up, smoothly transitioning into a textbook snap suplex that sends the heel crashing onto the mat with technical precision. The crowd roars in approval as Great Scott floats over for a quick cover, showing early control of this contest.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

115 115

BEN DOVER catches Great Scott charging in and viciously drives a boot straight into their jaw, the brutal strike echoing through the arena as Great Scott crumples to the mat. The crowd erupts in boos as BEN DOVER sneers, standing over their fallen opponent with ruthless satisfaction.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
125 125

BEN DOVER wrenches back on the Boston Crab with technical precision, grinding Great Scott's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize Great Scott's suffering, drawing anguished groans from the trapped babyface.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

120 115

Great Scott explodes with lightning-quick precision, spinning on one foot and connecting flush with a devastating heel kick to BEN DOVER's jaw, the crack echoing through the arena as the heel crumples to the mat while the crowd roars in approval at the righteous strike.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
Late

Lariat


brawl 150%
135 150

BEN DOVER viciously swings a brutal lariat that catches Great Scott flush across the throat, the sickening impact echoing throughout the arena as the exhausted hero crumples to the mat. The boos rain down as BEN DOVER stands over the fallen fan-favorite, soaking in the crowd's hatred while Great Scott clutches at their neck in agony.


Late

DDT


grapple 150%
Late

DDT


grapple 150%
150 150

BEN DOVER clutches the exhausted Great Scott's head, wrenching it into position with calculated malice before dropping backward with a technically precise DDT that spikes the fan favorite's skull into the canvas, drawing venomous boos as BEN DOVER smirks at the devastated crowd.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

190 125

Great Scott hooks both arms behind BEN DOVER's back with technical precision, bridging backwards in a picture-perfect dragon suplex that plants the villain directly on their shoulders. The arena erupts as Great Scott maintains the bridge, the referee's hand slapping the mat while BEN DOVER writhes helplessly in the pinning predicament.

Great Scott hoists the despised BEN DOVER high overhead, the crowd roaring in approval as they deliver the devastating Tectonic Power Bomb, driving the villain spine-first into the canvas with thunderous force—BEN DOVER crumples motionless as the arena explodes in celebration.

Winner Loser
4 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.