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Jan 0007

Early

Kicks


speed 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

94 88

Great Scott unleashes a lightning-fast flurry of kicks, targeting BAPA SCHAUB's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Backdrop Suplex


grapple 100%
94 98

BAPA SCHAUB clinches Great Scott from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving Great Scott overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

85 81

Great Scott smoothly transitions behind BAPA SCHAUB and expertly wrenches the arm into a tight hammerlock, using precise technical skill to control the heel's movement. The crowd cheers as Great Scott applies textbook leverage, forcing BAPA SCHAUB to grimace and reach desperately for the ropes while trapped in the fundamental submission hold.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
118 123

BAPA SCHAUB methodically traps Great Scott's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. Great Scott grimaces in agony, clawing desperately toward the ropes while BAPA SCHAUB wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

122 103

Great Scott whips BAPA SCHAUB into the corner and explodes across the ring with lightning speed, crushing the cornered heel with a devastating splash that draws a roar from the crowd as BAPA SCHAUB crumples to the mat, gasping for air.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Power Slam


power 125%
113 113

BAPA SCHAUB catches Great Scott off the ropes and hoists him high overhead before violently drilling him into the canvas with a thunderous power slam, the ring shaking from the devastating impact. The crowd erupts in boos as BAPA SCHAUB flexes arrogantly over the fallen Great Scott, relishing the destruction.


Late

DDT


grapple 150%
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

141 127

Great Scott clutches BAPA SCHAUB's head with technical precision, trapping the exhausted heel in a textbook front facelock before driving straight down, spiking BAPA SCHAUB's skull into the canvas with a perfectly executed DDT as the crowd roars its approval for the heroic maneuver.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
Late

Vertical Suplex


power 150%
127 135

BAPA SCHAUB hoists the exhausted Great Scott high overhead, holding him suspended for an agonizing eternity as the crowd boos mercilessly, then drives him down with brutal force into the canvas with a devastating vertical suplex that shakes the entire ring.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

122 123

BAPA SCHAUB hooks Great Scott's leg with technical precision, snapping back with a textbook Fisherman Suplex that bridges perfectly for a near-fall as the exhausted champion desperately kicks out, drawing boos from the disgusted crowd witnessing this methodical dismantling.

Great Scott and BAPA SCHAUB collide mid-ring with simultaneous strikes, both crumpling to the canvas in a heap. The referee checks on both competitors as neither moves, the attempt from Great Scott backfiring catastrophically. The stunned crowd falls silent, watching both warriors lie motionless.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.