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Dec 0010

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Punches


brawl 100%
90 100

BUN DABLUNT backs Great Scott into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into Great Scott's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Backdrop Suplex


grapple 100%
100 100

BUN DABLUNT clinches Great Scott from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving Great Scott overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Backdrop Suplex


grapple 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

100 90

Great Scott secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting BUN DABLUNT smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as Great Scott maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed -15%
Added by Forearm Strikes
speed +5%
Added by Snap Suplex
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

105 115

BUN DABLUNT cuts off Great Scott's momentum with a vicious big boot, planting their sole directly into Great Scott's face with brutal street-fight intensity. The sickening thud echoes through the arena as Great Scott crumples to the mat, drawing furious boos from the crowd witnessing the callous assault.


Mid

Corner Splash


speed 125%
speed -35%
Added by Big Boot
speed +5%
Added by Snap Suplex
Mid

Headbutt


brawl 125%
95 125

BUN DABLUNT rakes Great Scott's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open Great Scott's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
125 125

BUN DABLUNT methodically wrenches back on the Boston Crab, applying textbook technical pressure as Great Scott claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on Great Scott's spine while the crowd rallies behind the suffering babyface. BUN DABLUNT smirks at the anguished cries, maintaining perfect form on the submission hold.


Late

DDT


grapple 150%
Late

Lariat


brawl 150%
150 150

BUN DABLUNT viciously swings a brutal lariat that catches Great Scott flush across the throat, the sickening impact echoing throughout the arena as the exhausted hero crumples to the mat. The boos rain down as BUN DABLUNT stands over the fallen fan-favorite, soaking in the crowd's hatred while Great Scott clutches at their neck in agony.


Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

155 130

Great Scott tunes up the band in the corner as the crowd roars, and when BUN DABLUNT stumbles to his feet, delivers a lightning-quick superkick that catches him flush on the jaw—the crack echoing through the arena as the heel crumples to the mat in a heap while the fans explode in approval.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

DDT


grapple 150%
130 150

BUN DABLUNT clutches the exhausted Great Scott's head, wrenching it into position with calculated malice before dropping backward with a technically precise DDT that spikes the fan favorite's skull into the canvas, drawing venomous boos as BUN DABLUNT smirks at the devastated crowd.

BUN DABLUNT hoists the struggling Great Scott up into position, ignoring the deafening boos as he drives him down with a sickening Rampage that leaves Great Scott crumpled and motionless on the canvas, the heel standing over his fallen opponent with a cruel smirk as the referee counts three.

Loser Winner
2 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.