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Jun 0010

Early

Backdrop Suplex


grapple 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

100 90

Great Scott secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting BEN DOVER smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as Great Scott maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Kicks


speed 100%
Early

Punches


brawl 100%
100 100

BEN DOVER backs Great Scott into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until Great Scott slumps against the turnbuckles.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

100 90

Great Scott swiftly locks in a front facelock, expertly hooking BEN DOVER's near arm before snapping backwards with technical precision, sending the heel crashing to the mat with a textbook suplex that draws approving cheers from the capacity crowd.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

grapple -15%
Added by Forearm Strikes
Mid

Headbutt


brawl 125%
100 125

BEN DOVER takes a cheap shot, stepping in close and cracking Great Scott right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Great Scott staggers backward, momentarily dazed and clutching his forehead while BEN DOVER smirks at the damage done.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Boston Crab


grapple 125%
120 125

BEN DOVER methodically wrenches back on the Boston Crab, applying textbook technical pressure as Great Scott claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on Great Scott's spine while the crowd rallies behind the suffering babyface. BEN DOVER smirks at the anguished cries, maintaining perfect form on the submission hold.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

130 115

Great Scott charges across the ring with lightning speed, catching BEN DOVER off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as BEN DOVER crumples to the mat, clutching their ribs while Great Scott feeds off the roaring approval.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
Late

Lariat


brawl 150%
135 150

BEN DOVER viciously swings a brutal lariat that catches Great Scott flush across the throat, the sickening impact echoing throughout the arena as the exhausted hero crumples to the mat. The boos rain down as BEN DOVER stands over the fallen fan-favorite, soaking in the crowd's hatred while Great Scott clutches at their neck in agony.


Late

DDT


grapple 150%
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

150 125

Great Scott clutches BEN DOVER's head with technical precision, trapping the exhausted heel in a textbook front facelock before driving straight down, spiking BEN DOVER's skull into the canvas with a perfectly executed DDT as the crowd roars its approval for the heroic maneuver.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

190 130

Great Scott hooks both arms behind BEN DOVER's back with textbook precision, bridges backwards with perfect technical form, and plants the villain directly on the back of their head. The sold-out crowd erupts as Great Scott maintains the bridge for a near-fall, BEN DOVER writhing in pain while the referee counts, barely kicking out as the arena shakes with disappointment.

Great Scott hoists the struggling BEN DOVER high overhead, the crowd roaring as Tectonic Power Bomb comes crashing down with thunderous impact. BEN DOVER crumples to the mat, motionless, as Great Scott hooks the leg for the decisive three-count victory.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.