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Aug 0006

Early

Backdrop Suplex


grapple 100%
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

94 87

Great Scott locks in a tight waistlock, demonstrating technical precision as they arch back and launch Daniel Robinson overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as Great Scott maintains control with flawless grappling fundamentals.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

94 72

Great Scott catches Daniel Robinson off-guard with a crisp collar-and-elbow tie-up, smoothly transitioning into a textbook snap suplex that sends the heel crashing onto the mat with technical precision. The crowd roars in approval as Great Scott floats over for a quick cover, showing early control of this contest.


Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

99 91

Great Scott unleashes a lightning-fast flurry of kicks, striking Daniel Robinson's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Mid

Boston Crab


grapple 125%
Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
118 126

Daniel Robinson whips Great Scott hard into the turnbuckles, then explodes across the ring with surprising quickness, crushing the fan favorite with a devastating corner splash that draws venomous boos from the capacity crowd as Great Scott crumples to the canvas.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

113 101

Great Scott catches Daniel Robinson trying to regroup in the corner and unleashes a lightning-quick spinning heel kick that connects flush with the jaw, the crowd erupting as the heel crumples to the mat, clutching their face in agony.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
122 116

Great Scott whips Daniel Robinson into the corner and explodes across the ring with lightning speed, crushing the cornered heel with a devastating splash that draws a roar from the crowd as Daniel Robinson crumples to the mat, gasping for air.

Great Scott hoists the struggling Daniel Robinson high overhead, the crowd roaring as Tectonic Power Bomb comes crashing down with thunderous impact. Daniel Robinson crumples to the mat, motionless, as Great Scott hooks the leg for the decisive three-count victory.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.