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Jul 0005

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Backdrop Suplex


grapple 100%
83 89

Jeffrey Epstein cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump Great Scott squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Hammerlock
92 67

Great Scott swiftly locks up with Jeffrey Epstein, expertly hooking the arm and snapping the hips with technical precision to execute a crisp suplex that plants the heel flat on their back, drawing cheers from the crowd as Great Scott maintains control early in the contest.


Early

Kicks


speed 100%
speed -15%
Added by Forearm Strikes
speed +5%
Added by Snap Suplex
Early

Punches


brawl 100%
83 89

Jeffrey Epstein backs Great Scott into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until Great Scott slumps against the turnbuckles.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

110 102

Great Scott explodes with lightning-quick precision, spinning on one foot and connecting flush with a devastating heel kick to Jeffrey Epstein's jaw, the crack echoing through the arena as the heel crumples to the mat while the crowd roars in approval at the righteous strike.


Mid

Corner Splash


speed 125%
speed -35%
Added by Big Boot
speed +5%
Added by Snap Suplex
Mid

Boston Crab


grapple 125%
87 111

Jeffrey Epstein wrenches back on the Boston Crab with technical precision, grinding Great Scott's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize Great Scott's suffering, drawing anguished groans from the trapped babyface.


Mid

Boston Crab


grapple 125%
Mid

Headbutt


brawl 125%
115 111

Great Scott expertly flips Jeffrey Epstein onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as Jeffrey Epstein writhes in agony, desperately clawing toward the ropes while Great Scott sits deep, maintaining perfect leverage on the submission hold.


Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
Late

Super Kick


speed 150%
143 78

Great Scott tunes up the band in the corner as the crowd roars, and when Jeffrey Epstein stumbles to his feet, delivers a lightning-quick superkick that catches him flush on the jaw—the crack echoing through the arena as the heel crumples to the mat in a heap while the fans explode in approval.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

DDT


grapple 150%
120 134

Jeffrey Epstein clutches the exhausted Great Scott's head, wrenching it into position with calculated malice before dropping backward with a technically precise DDT that spikes the fan favorite's skull into the canvas, drawing venomous boos as Jeffrey Epstein smirks at the devastated crowd.


Late

DDT


grapple 150%
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

138 116

Great Scott catches the exhausted Jeffrey Epstein in a front facelock, expertly positioning for the classic DDT. With technical precision honed through years of training, Great Scott drops straight down, spiking Jeffrey Epstein's skull into the canvas with devastating impact. The arena erupts as Jeffrey Epstein crumples to the mat, and Great Scott immediately covers for what could be the finish.

Great Scott hoists the struggling Jeffrey Epstein high overhead, the crowd roaring as Tectonic Power Bomb comes crashing down with thunderous impact. Jeffrey Epstein crumples to the mat, motionless, as Great Scott hooks the leg for the decisive three-count victory.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.