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May 0002

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

68 71

Paco Guerrero Sr sneaks behind the unsuspecting Alexander Scott and viciously locks in a sleeper hold, wrenching back with malicious intent as the crowd boos thunderously. Before Alexander Scott can mount a defense, Paco Guerrero Sr hoists them up and brutally drives them into the canvas with a powerful slam, the impact echoing throughout the arena.


Early

Backdrop Suplex


grapple 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

75 73

Alexander Scott secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting Paco Guerrero Sr smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as Alexander Scott maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Backdrop Suplex


grapple 100%
75 81

Paco Guerrero Sr locks in a technically precise waistlock, wrenching Alexander Scott off balance before executing a textbook backdrop suplex that sends the fan favorite crashing to the canvas. The heel smirks at the booing crowd while maintaining wrist control, demonstrating superior grappling fundamentals as Alexander Scott grimaces from the impact.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
98 98

Paco Guerrero Sr charges across the ring with lightning speed, catching Alexander Scott against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from Alexander Scott's lungs as Paco Guerrero Sr's momentum flattens the heel against the pads, leaving Alexander Scott slumped and gasping.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

90 86

Alexander Scott catches Paco Guerrero Sr trying to regroup in the corner and unleashes a lightning-quick spinning heel kick that connects flush with the jaw, the crowd erupting as the heel crumples to the mat, clutching their face in agony.


Mid

Boston Crab


grapple 125%
grapple -35%
Added by Diving Forearm
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

68 93

Paco Guerrero Sr methodically cranks on the arm wringer, torquing Alexander Scott's shoulder at a vicious angle while the crowd boos the calculated torment. The heel sneers at the struggling babyface, adding extra pressure with technical precision before wrenching the hold tighter, forcing Alexander Scott to grimace in agony.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
101 154

Paco Guerrero Sr hooks both arms behind Alexander Scott's back with technical precision, exploiting the exhausted hero's weakened state as the crowd boos thunderously. The heel arches backward with perfect form, bridging into a devastating pin attempt that leaves Alexander Scott folded up on the canvas, nearly broken from the expertly executed suplex.


Late

DDT


grapple 150%
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

113 94

Alexander Scott clutches Paco Guerrero Sr's head with technical precision, trapping the exhausted heel in a textbook front facelock before driving straight down, spiking Paco Guerrero Sr's skull into the canvas with a perfectly executed DDT as the crowd roars its approval for the heroic maneuver.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

143 101

Alexander Scott hooks both arms behind Paco Guerrero Sr's back with textbook precision, bridges backwards with perfect technical form, and plants the villain directly on the back of their head. The sold-out crowd erupts as Alexander Scott maintains the bridge for a near-fall, Paco Guerrero Sr writhing in pain while the referee counts, barely kicking out as the arena shakes with disappointment.

Alexander Scott and Paco Guerrero Sr collide with , but the impact sends both crashing to the canvas in a heap of exhausted bodies. Neither competitor moves as the referee checks on them, the arena falling into stunned silence at the brutal double-knockout that leaves no victor standing.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.