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Sep 0001

Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
33 43

Joshua Nelson scales the turnbuckles with calculated precision, measuring Hunter Riot who's still recovering from the early onslaught. Launching through the air with picture-perfect form, Joshua Nelson crashes down across Hunter Riot's chest with a devastating crossbody, driving all the air from their lungs as both heels hit the canvas hard to a chorus of boos from the disgusted crowd.


Early

Kicks


speed 100%
Early

Body Slam


power 100%
65 52

Hunter Riot unleashes a lightning-quick barrage of stiff kicks to Joshua Nelson's legs and midsection, each strike snapping with vicious precision as the crowd boos both competitors, leaving Joshua Nelson staggered and grimacing against the ropes.


Early

Punches


brawl 100%
Early

Punches


brawl 100%
55 65

Joshua Nelson unloads a vicious barrage of closed-fist punches to Hunter Riot's jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as Hunter Riot stumbles backward into the ropes.


Mid

Dropkick


aerial 125%
Mid

Dropkick


aerial 125%
41 54

Joshua Nelson springs off the middle rope with explosive height, twisting mid-air before driving both boots square into Hunter Riot's jaw with a picture-perfect dropkick that echoes throughout the arena. Hunter Riot crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
69 81

Joshua Nelson grabs Hunter Riot by the hair and viciously drives their forehead into Hunter Riot's face with a brutal headbutt, the sickening crack echoing through the arena as Hunter Riot staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
49 41

Hunter Riot scoops up Joshua Nelson with ruthless efficiency, hoisting the rival heel high overhead before drilling them into the canvas with a thunderous power slam that shakes the ring. The devastating impact leaves Joshua Nelson arching in pain as the crowd boos both competitors, though some appreciate the raw brutality of the maneuver.


Late

Super Kick


speed 150%
Late

Lariat


brawl 150%
98 98

Joshua Nelson staggers forward and brutally clubs Hunter Riot across the throat with a vicious lariat, sending them crashing to the mat in a heap as the crowd boos both competitors, Joshua Nelson standing over their fallen opponent with a sneer of contempt.


Late

Vertical Suplex


power 150%
Late

Top Rope Splash


aerial 150%
59 65

Joshua Nelson scales the turnbuckles with exhausted determination, measuring the worn-down Hunter Riot sprawled below. Launching with reckless abandon, Joshua Nelson soars through the air, crashing down chest-first across Hunter Riot's torso. The high-risk maneuver connects flush, drawing grudging acknowledgment from the crowd as Hunter Riot convulses from the devastating aerial assault.

Joshua Nelson hoists Hunter Riot into position and drives them down with Undertow, the sickening impact echoing through the arena as Hunter Riot crumples lifelessly to the mat. The crowd boos mercilessly as Joshua Nelson sneers over the fallen body, claiming a brutal victory in this war between villains.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.