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Mar 0001

Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
46 65

Crush springs off the ropes with incredible height, soaring through the air before crashing down across Frank Moore's chest with a picture-perfect crossbody that sends both competitors tumbling to the mat. The crowd roars their approval as Crush hooks the leg, showcasing their high-flying prowess early in this contest.


Early

Body Slam


power 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

62 63

Crush smoothly transitions behind Frank Moore and expertly wrenches the arm into a tight hammerlock, applying precise technical pressure on the shoulder joint. Frank Moore grimaces and searches for an escape as the crowd appreciates the clean grappling display, with Crush maintaining perfect control and leverage while keeping the hold locked in with textbook execution.


Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
37 70

Crush locks in a textbook waistlock and executes a picture-perfect backdrop suplex, lifting Frank Moore up and over with technical precision before planting them flat on the mat. The crowd applauds the clean execution as both competitors show mutual respect in this early exchange of pure wrestling skill.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
46 88

Crush skillfully captures Frank Moore's legs, stepping through with technical precision before sitting back into a textbook Boston Crab, the crowd applauding the beautiful execution as Frank Moore grimaces in pain, desperately clawing toward the ropes while Crush maintains perfect form and control.


Mid

Corner Splash


speed 125%
Mid

Dropkick


aerial 125%
58 81

Crush launches skyward with picture-perfect form, both boots connecting squarely with Frank Moore's chest in a textbook dropkick that sends them crashing to the canvas. The crowd roars its approval as Crush kips up smoothly, the aerial precision earning respect from both Frank Moore and the appreciative fans.

Crush lifts Frank Moore onto their shoulders, the crowd rising to its feet in anticipation. With a display of raw power, Crush drives Frank Moore down with Apex, the impact echoing throughout the arena. Frank Moore crumples motionless as the referee counts three, and Crush stands victorious amid thunderous applause from the crowd.

Loser Winner
0 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.